# LVL extracted by Lemmini #LVL Tame17.lvl releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 1056 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1120, 32, 4, 0 object_1 = 0, 1152, 168, 4, 0 object_2 = 9, 1152, 200, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 42, 1126, 238, 0 terrain_1 = 42, 1158, 238, 0 terrain_2 = 42, 1190, 238, 0 terrain_3 = 42, 1222, 238, 0 terrain_4 = 42, 1254, 238, 0 terrain_5 = 42, 1286, 238, 0 terrain_6 = 42, 1318, 238, 0 terrain_7 = 42, 1350, 238, 0 terrain_8 = 42, 1382, 238, 0 terrain_9 = 42, 1414, 238, 0 terrain_10 = 42, 1446, 238, 0 terrain_11 = 42, 1478, 238, 0 terrain_12 = 42, 1510, 238, 0 terrain_13 = 42, 1542, 238, 0 terrain_14 = 42, 1574, 238, 0 terrain_15 = 42, 1606, 238, 0 terrain_16 = 42, 1574, 206, 0 terrain_17 = 42, 1574, 174, 0 terrain_18 = 42, 1574, 142, 0 terrain_19 = 42, 1574, 110, 0 terrain_20 = 42, 1574, 78, 0 terrain_21 = 42, 1574, 46, 0 terrain_22 = 42, 1462, 206, 0 terrain_23 = 42, 1462, 174, 0 terrain_24 = 42, 1430, 174, 0 terrain_25 = 42, 1398, 174, 0 terrain_26 = 42, 1366, 174, 0 terrain_27 = 40, 1302, 170, 0 terrain_28 = 40, 1248, 134, 0 terrain_29 = 40, 1302, 142, 0 terrain_30 = 40, 1248, 106, 0 terrain_31 = 42, 1216, 106, 0 terrain_32 = 42, 1184, 106, 0 terrain_33 = 42, 1152, 106, 0 terrain_34 = 42, 1120, 106, 0 terrain_35 = 42, 1088, 106, 0 terrain_36 = 22, 1056, -8, 0 terrain_37 = 22, 1120, -8, 0 terrain_38 = 22, 1184, -8, 0 terrain_39 = 22, 1248, -8, 0 terrain_40 = 22, 1312, -8, 0 terrain_41 = 22, 1376, -8, 0 terrain_42 = 22, 1440, -8, 0 terrain_43 = 22, 1504, -8, 0 terrain_44 = 22, 1568, -8, 0 terrain_45 = 22, 1632, -8, 0 terrain_46 = 31, 1486, 8, 0 terrain_47 = 30, 1486, 24, 0 terrain_48 = 29, 1486, 56, 0 terrain_49 = 27, 1482, 72, 0 terrain_50 = 27, 1466, 88, 0 terrain_51 = 27, 1498, 88, 0 terrain_52 = 27, 1482, 104, 0 terrain_53 = 31, 1370, 8, 0 terrain_54 = 29, 1370, 24, 0 terrain_55 = 27, 1366, 40, 0 terrain_56 = 27, 1382, 56, 0 terrain_57 = 27, 1398, 72, 0 terrain_58 = 27, 1414, 56, 0 terrain_59 = 27, 1430, 40, 0 terrain_60 = 29, 1434, 24, 0 terrain_61 = 31, 1434, 8, 0 terrain_62 = 1, 1056, 298, 0 terrain_63 = 1, 1184, 298, 0 terrain_64 = 1, 1312, 298, 0 terrain_65 = 1, 1440, 298, 0 terrain_66 = 1, 1568, 298, 0 terrain_67 = 15, 1664, 262, 0 terrain_68 = 15, 1664, 226, 0 terrain_69 = 15, 1664, 190, 0 terrain_70 = 15, 1664, 154, 0 terrain_71 = 15, 1664, 118, 0 terrain_72 = 15, 1664, 82, 0 terrain_73 = 15, 1664, 46, 0 terrain_74 = 15, 1664, 10, 0 terrain_75 = 15, 1664, 8, 8 terrain_76 = 15, 1056, 262, 8 terrain_77 = 15, 1056, 226, 8 terrain_78 = 15, 1056, 190, 8 terrain_79 = 15, 1056, 154, 8 terrain_80 = 15, 1056, 118, 8 terrain_81 = 15, 1056, 82, 8 terrain_82 = 15, 1056, 46, 8 terrain_83 = 15, 1056, 10, 8 terrain_84 = 15, 1056, 8, 8 terrain_85 = 28, 1398, 142, 8 terrain_86 = 29, 1402, 126, 8 terrain_87 = 30, 1402, 102, 8 terrain_88 = 31, 1402, 104, 0 terrain_89 = 26, 1494, 194, 8 terrain_90 = 26, 1526, 194, 8 #Steel # id, xpos, ypos, width, height #Name name = Honey, I Saved The Lemmings