# LVL extracted by Lemmini #LVL1114.LVL releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 1024 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1088, 184, 4, 0 object_1 = 0, 1408, 16, 4, 0 object_2 = 9, 1408, 48, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 1, 1194, 298, 0 terrain_1 = 1, 1322, 298, 0 terrain_2 = 22, 1416, 86, 0 terrain_3 = 22, 1352, 86, 0 terrain_4 = 22, 1288, 86, 0 terrain_5 = 22, 1224, 86, 0 terrain_6 = 11, 1224, 126, 0 terrain_7 = 11, 1186, 90, 0 terrain_8 = 12, 1160, 126, 0 terrain_9 = 12, 1124, 90, 0 terrain_10 = 6, 1106, 94, 0 terrain_11 = 6, 1042, 94, 0 terrain_12 = 6, 978, 94, 0 terrain_13 = 1, 1066, 298, 0 terrain_14 = 1, 938, 298, 0 terrain_15 = 1, 810, 298, 0 terrain_16 = 11, 1042, 234, 0 terrain_17 = 12, 978, 234, 0 terrain_18 = 13, 914, 234, 0 terrain_19 = 10, 850, 234, 0 terrain_20 = 7, 946, 238, 0 terrain_21 = 6, 914, 94, 0 terrain_22 = 12, 852, 78, 0 terrain_23 = 12, 794, 18, 0 terrain_24 = 12, 736, -42, 0 terrain_25 = 6, 800, -26, 8 terrain_26 = 5, 858, -14, 8 terrain_27 = 5, 916, -2, 8 terrain_28 = 29, 1020, 222, 8 terrain_29 = 29, 998, 222, 8 terrain_30 = 29, 976, 222, 8 terrain_31 = 29, 954, 222, 8 terrain_32 = 29, 932, 222, 8 terrain_33 = 29, 910, 222, 8 terrain_34 = 30, 910, 190, 8 terrain_35 = 30, 932, 190, 8 terrain_36 = 30, 954, 190, 8 terrain_37 = 30, 976, 190, 8 terrain_38 = 30, 998, 190, 8 terrain_39 = 30, 1020, 190, 8 terrain_40 = 30, 910, 158, 8 terrain_41 = 30, 932, 158, 8 terrain_42 = 30, 954, 158, 8 terrain_43 = 30, 976, 158, 8 terrain_44 = 30, 998, 160, 8 terrain_45 = 30, 1020, 160, 8 terrain_46 = 30, 1020, 144, 8 terrain_47 = 30, 998, 144, 8 terrain_48 = 30, 976, 144, 8 terrain_49 = 30, 954, 144, 8 terrain_50 = 30, 932, 144, 8 terrain_51 = 30, 910, 144, 8 terrain_52 = 31, 910, 142, 0 terrain_53 = 31, 932, 142, 0 terrain_54 = 31, 954, 142, 0 terrain_55 = 31, 976, 142, 0 terrain_56 = 31, 998, 142, 0 terrain_57 = 31, 1020, 142, 0 terrain_58 = 7, 1264, 178, 0 terrain_59 = 7, 1328, 178, 0 terrain_60 = 7, 1298, 262, 0 terrain_61 = 7, 1362, 262, 0 terrain_62 = 7, 1426, 262, 0 terrain_63 = 10, 1352, 198, 0 terrain_64 = 10, 1412, 138, 0 terrain_65 = 13, 1416, 198, 0 terrain_66 = 13, 1476, 138, 0 terrain_67 = 6, 1476, 142, 0 terrain_68 = 6, 1540, 142, 0 terrain_69 = 6, 1604, 142, 0 terrain_70 = 6, 1668, 142, 0 terrain_71 = 6, 1732, 142, 0 terrain_72 = 1, 1450, 298, 0 terrain_73 = 1, 1578, 298, 0 terrain_74 = 1, 1706, 298, 0 terrain_75 = 28, 1834, 288, 0 terrain_76 = 28, 1866, 288, 0 terrain_77 = 28, 1850, 256, 0 terrain_78 = 28, 1868, 224, 0 terrain_79 = 28, 1836, 224, 0 terrain_80 = 28, 1850, 192, 0 terrain_81 = 13, 1796, 126, 0 terrain_82 = 6, 1796, 82, 0 terrain_83 = 6, 1796, 34, 0 terrain_84 = 6, 1796, -14, 0 terrain_85 = 22, 1480, 86, 0 terrain_86 = 22, 1544, 86, 0 terrain_87 = 17, 1544, 54, 8 terrain_88 = 17, 1544, 22, 8 terrain_89 = 17, 1544, -10, 8 terrain_90 = 7, 1732, -2, 0 terrain_91 = 7, 1668, -2, 0 terrain_92 = 7, 1608, -2, 0 #Steel # id, xpos, ypos, width, height #Name name = Thunder-Lemmings are go!