# LVL extracted by Lemmini #LVL1112.LVL releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 848 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 992, 72, 4, 0 object_1 = 0, 1440, 152, 4, 0 object_2 = 6, 1504, 136, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 874, 222, 0 terrain_1 = 0, 1034, 228, 0 terrain_2 = 0, 1194, 220, 0 terrain_3 = 0, 1344, 226, 0 terrain_4 = 0, 936, 146, 8 terrain_5 = 2, 1100, 154, 8 terrain_6 = 2, 1154, 140, 8 terrain_7 = 24, 954, -18, 8 terrain_8 = 24, 1066, -16, 8 terrain_9 = 23, 1176, -42, 8 terrain_10 = 23, 1266, -26, 8 terrain_11 = 23, 1354, -42, 8 terrain_12 = 23, 1444, -42, 8 terrain_13 = 15, 1442, 222, 8 terrain_14 = 15, 1452, 222, 8 terrain_15 = 15, 1462, 222, 8 terrain_16 = 15, 1476, 222, 8 terrain_17 = 15, 1490, 222, 8 terrain_18 = 15, 1502, 222, 8 terrain_19 = 15, 1510, 222, 8 terrain_20 = 1, 1542, 274, 0 terrain_21 = 1, 1532, 226, 8 terrain_22 = 1, 1516, 194, 8 terrain_23 = 1, 1538, 164, 8 terrain_24 = 1, 1568, 210, 8 terrain_25 = 1, 1592, 258, 8 terrain_26 = 4, 1538, 80, 8 terrain_27 = 9, 1294, 126, 8 terrain_28 = 10, 1114, 102, 8 terrain_29 = 4, 888, 138, 8 terrain_30 = 1, 890, 86, 8 terrain_31 = 4, 866, -34, 8 terrain_32 = 4, 860, 106, 8 terrain_33 = 4, 836, 182, 8 terrain_34 = 11, 1206, 76, 8 terrain_35 = 9, 1198, 24, 12 #Steel # id, xpos, ypos, width, height #Name name = With Compliments