# LVL extracted by Lemmini #LVL1110.LVL releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 1228 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1600, 160, 4, 0 object_1 = 0, 864, 184, 4, 0 object_2 = 9, 864, 216, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 1, 1690, 274, 0 terrain_1 = 1, 1562, 274, 0 terrain_2 = 1, 1434, 274, 0 terrain_3 = 0, 1338, 250, 0 terrain_4 = 0, 1210, 250, 0 terrain_5 = 0, 1114, 226, 0 terrain_6 = 0, 986, 226, 0 terrain_7 = 27, 1818, 288, 8 terrain_8 = 27, 1818, 256, 8 terrain_9 = 27, 1818, 224, 8 terrain_10 = 27, 1818, 192, 8 terrain_11 = 27, 1818, 160, 8 terrain_12 = 27, 1818, 128, 8 terrain_13 = 27, 1802, 112, 8 terrain_14 = 27, 1786, 96, 8 terrain_15 = 27, 1770, 80, 8 terrain_16 = 27, 1754, 64, 8 terrain_17 = 27, 1754, 32, 8 terrain_18 = 27, 1738, 16, 8 terrain_19 = 27, 1722, 0, 8 terrain_20 = 27, 1706, -16, 8 terrain_21 = 27, 1834, 96, 8 terrain_22 = 27, 1850, 80, 8 terrain_23 = 27, 1866, 64, 8 terrain_24 = 27, 1882, 48, 8 terrain_25 = 27, 1914, 48, 8 terrain_26 = 27, 1930, 32, 8 terrain_27 = 27, 1946, 16, 8 terrain_28 = 27, 1962, 0, 8 terrain_29 = 27, 1722, 64, 8 terrain_30 = 27, 1706, 80, 8 terrain_31 = 27, 1674, 80, 8 terrain_32 = 27, 1642, 80, 8 terrain_33 = 27, 1626, 64, 8 terrain_34 = 27, 1626, 32, 8 terrain_35 = 27, 1610, 16, 8 terrain_36 = 27, 1610, -16, 8 terrain_37 = 27, 1594, -16, 8 terrain_38 = 27, 1834, 192, 0 terrain_39 = 27, 1850, 176, 0 terrain_40 = 27, 1866, 160, 0 terrain_41 = 27, 1882, 144, 0 terrain_42 = 27, 1802, 176, 0 terrain_43 = 27, 1786, 160, 0 terrain_44 = 27, 1770, 160, 0 terrain_45 = 27, 1754, 144, 0 terrain_46 = 22, 922, 254, 0 terrain_47 = 22, 858, 254, 0 terrain_48 = 22, 794, 254, 0 terrain_49 = 22, 922, 270, 0 terrain_50 = 22, 858, 270, 0 terrain_51 = 22, 794, 270, 0 terrain_52 = 0, 666, 226, 0 terrain_53 = 20, 864, -10, 0 terrain_54 = 20, 880, 6, 0 terrain_55 = 20, 896, 22, 0 terrain_56 = 20, 912, 38, 0 terrain_57 = 20, 928, 54, 0 terrain_58 = 20, 944, 70, 0 terrain_59 = 20, 960, 86, 0 terrain_60 = 20, 976, 98, 4 terrain_61 = 20, 992, 82, 4 terrain_62 = 20, 1008, 66, 4 terrain_63 = 20, 1024, 50, 4 terrain_64 = 20, 1040, 34, 4 terrain_65 = 20, 1056, 18, 4 terrain_66 = 20, 1072, 2, 4 terrain_67 = 20, 1088, -14, 4 terrain_68 = 42, 1178, -10, 0 terrain_69 = 42, 1204, 16, 0 terrain_70 = 42, 1230, 42, 0 terrain_71 = 42, 1256, 68, 0 terrain_72 = 42, 1288, 68, 0 terrain_73 = 42, 1320, 68, 0 terrain_74 = 42, 1288, 100, 0 terrain_75 = 42, 1346, 42, 0 terrain_76 = 42, 1370, 18, 0 terrain_77 = 42, 1396, -8, 0 terrain_78 = 42, 1288, -14, 0 terrain_79 = 37, 1270, 18, 0 terrain_80 = 37, 1320, 112, 0 terrain_81 = 37, 1378, 58, 0 terrain_82 = 37, 1428, 6, 0 terrain_83 = 38, 1172, 28, 0 terrain_84 = 38, 1224, 80, 0 terrain_85 = 42, 1384, 102, 0 terrain_86 = 42, 1440, 46, 0 terrain_87 = 42, 1492, -6, 0 terrain_88 = 41, 1400, 78, 8 terrain_89 = 41, 1456, 22, 8 #Steel # id, xpos, ypos, width, height #Name name = And now this...