# LVL extracted by Lemmini #LVL1103.LVL releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 820 style = bubble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1152, 248, 4, 0 object_1 = 6, 1184, 232, 4, 0 object_2 = 1, 1184, 8, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 8, 1178, 76, 0 terrain_1 = 8, 1266, 76, 0 terrain_2 = 8, 1144, 128, 0 terrain_3 = 8, 1056, 128, 0 terrain_4 = 8, 1218, 190, 0 terrain_5 = 8, 1130, 190, 0 terrain_6 = 45, 1186, 306, 0 terrain_7 = 45, 1250, 306, 0 terrain_8 = 45, 1314, 306, 0 terrain_9 = 43, 1378, 288, 0 terrain_10 = 45, 1122, 306, 0 terrain_11 = 45, 1058, 306, 0 terrain_12 = 43, 994, 288, 0 terrain_13 = 46, 962, 304, 0 terrain_14 = 47, 1442, 304, 0 terrain_15 = 48, 1396, 256, 0 terrain_16 = 48, 1012, 256, 0 terrain_17 = 43, 1252, 288, 0 terrain_18 = 48, 1270, 256, 0 terrain_19 = 8, 1442, 76, 0 terrain_20 = 9, 1322, 98, 8 terrain_21 = 9, 1366, 98, 8 terrain_22 = 9, 1410, 98, 8 terrain_23 = 11, 1496, 100, 0 terrain_24 = 9, 1046, 150, 0 terrain_25 = 10, 1138, 208, 0 terrain_26 = 10, 1302, 204, 0 terrain_27 = 11, 1036, -8, 0 terrain_28 = 12, 1060, -8, 0 terrain_29 = 13, 982, -8, 0 terrain_30 = 62, 1420, 122, 8 terrain_31 = 2, 1416, 186, 0 terrain_32 = 62, 1498, 168, 0 terrain_33 = 2, 1492, 196, 0 terrain_34 = 62, 1058, 166, 8 terrain_35 = 62, 958, 162, 8 terrain_36 = 2, 1054, 214, 0 terrain_37 = 2, 954, 200, 0 terrain_38 = 10, 1420, 118, 0 terrain_39 = 10, 1454, 98, 8 terrain_40 = 8, 980, 150, 8 terrain_41 = 8, 958, 150, 0 terrain_42 = 8, 880, 130, 0 terrain_43 = 29, 1262, -32, 4 terrain_44 = 30, 1326, -32, 4 terrain_45 = 29, 1324, -32, 4 terrain_46 = 30, 1388, -32, 4 terrain_47 = 29, 1386, -30, 4 terrain_48 = 30, 1450, -30, 4 terrain_49 = 29, 1434, -14, 4 terrain_50 = 30, 1498, -14, 4 terrain_51 = 61, 1296, -16, 12 terrain_52 = 61, 1350, -16, 12 terrain_53 = 61, 1416, -16, 12 terrain_54 = 61, 1478, -16, 12 #Steel # id, xpos, ypos, width, height #Name name = Downwardly Mobile Lemmings