# LVL extracted by Lemmini #LVL1101.LVL releaseRate = 1 numLemmings = 50 numToRescue = 25 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 908 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1024, 168, 4, 0 object_1 = 0, 1536, 136, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 7, 982, 274, 8 terrain_1 = 7, 1190, 268, 8 terrain_2 = 7, 1334, 292, 8 terrain_3 = 7, 1520, 276, 8 terrain_4 = 7, 1354, 248, 8 terrain_5 = 8, 1124, 252, 8 terrain_6 = 8, 1158, 238, 8 terrain_7 = 7, 1214, 212, 8 terrain_8 = 7, 1250, 188, 8 terrain_9 = 7, 1406, 202, 8 terrain_10 = 2, 1576, 212, 8 terrain_11 = 52, 1312, 154, 8 terrain_12 = 42, 1388, 156, 8 terrain_13 = 44, 1466, 146, 8 terrain_14 = 43, 1482, 116, 8 terrain_15 = 43, 1482, 140, 8 terrain_16 = 0, 960, 128, 8 terrain_17 = 0, 956, 8, 8 terrain_18 = 4, 942, 220, 8 terrain_19 = 7, 976, -20, 8 terrain_20 = 7, 1176, -20, 8 terrain_21 = 8, 1368, -20, 8 terrain_22 = 7, 1486, -40, 8 terrain_23 = 0, 1606, 0, 8 terrain_24 = 1, 1638, 198, 8 terrain_25 = 11, 1588, 198, 8 terrain_26 = 11, 1556, 198, 8 terrain_27 = 11, 1524, 198, 8 terrain_28 = 11, 1498, 198, 8 #Steel # id, xpos, ypos, width, height #Name name = Rent-a-Lemming