# LVL extracted by Lemmini #LVL1097.LVL releaseRate = 10 numLemmings = 30 numToRescue = 29 timeLimit = 3 numClimbers = 5 numFloaters = 0 numBombers = 1 numBlockers = 2 numBuilders = 7 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 848 style = bubble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1216, 0, 4, 0 object_1 = 5, 1152, 192, 4, 0 object_2 = 5, 1280, 192, 4, 0 object_3 = 0, 864, 176, 4, 0 object_4 = 6, 896, 160, 4, 0 object_5 = 0, 1440, 176, 4, 0 object_6 = 6, 1472, 160, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 30, 1188, 64, 0 terrain_1 = 29, 1280, 64, 0 terrain_2 = 62, 1232, 124, 0 terrain_3 = 62, 1270, 124, 0 terrain_4 = 3, 1250, 84, 0 terrain_5 = 27, 1124, 64, 0 terrain_6 = 27, 1344, 64, 0 terrain_7 = 40, 1352, 204, 0 terrain_8 = 45, 1290, 242, 0 terrain_9 = 45, 1192, 242, 0 terrain_10 = 45, 1238, 242, 0 terrain_11 = 37, 1130, 204, 0 terrain_12 = 61, 1286, 112, 0 terrain_13 = 61, 1344, 112, 0 terrain_14 = 61, 1182, 112, 0 terrain_15 = 61, 1124, 112, 0 terrain_16 = 48, 1126, 188, 0 terrain_17 = 48, 1390, 188, 0 terrain_18 = 38, 1106, 54, 0 terrain_19 = 39, 1362, 54, 0 terrain_20 = 46, 1350, 48, 0 terrain_21 = 47, 1148, 48, 0 terrain_22 = 48, 1102, 100, 4 terrain_23 = 48, 1400, 100, 4 terrain_24 = 61, 1212, 186, 0 terrain_25 = 61, 1414, 234, 0 terrain_26 = 61, 1478, 234, 0 terrain_27 = 61, 1066, 234, 0 terrain_28 = 61, 1002, 234, 0 terrain_29 = 61, 1016, 32, 0 terrain_30 = 61, 1458, 32, 0 terrain_31 = 61, 942, 22, 0 terrain_32 = 61, 1528, 20, 0 terrain_33 = 61, 974, 70, 0 terrain_34 = 61, 1496, 70, 0 terrain_35 = 61, 1258, 186, 0 terrain_36 = 62, 1264, 142, 2 terrain_37 = 62, 1238, 144, 2 terrain_38 = 62, 1232, 126, 0 terrain_39 = 62, 1270, 124, 0 terrain_40 = 61, 938, 234, 0 terrain_41 = 61, 874, 234, 0 terrain_42 = 61, 874, 230, 0 terrain_43 = 61, 888, 230, 0 terrain_44 = 61, 1450, 230, 0 terrain_45 = 61, 1464, 230, 0 terrain_46 = 60, 1166, 34, 8 terrain_47 = 60, 1338, 32, 8 terrain_48 = 61, 1442, 104, 0 terrain_49 = 61, 1020, 104, 0 terrain_50 = 61, 1450, 228, 0 terrain_51 = 61, 1464, 228, 0 terrain_52 = 61, 874, 228, 0 terrain_53 = 61, 888, 228, 0 terrain_54 = 0, 870, 244, 8 terrain_55 = 1, 910, 248, 8 terrain_56 = 0, 958, 246, 8 terrain_57 = 1, 1000, 250, 8 terrain_58 = 0, 1052, 248, 8 terrain_59 = 1, 1090, 256, 8 terrain_60 = 1, 1132, 256, 8 terrain_61 = 1, 1180, 246, 8 terrain_62 = 0, 1228, 264, 8 terrain_63 = 0, 1280, 260, 8 terrain_64 = 0, 1328, 262, 8 terrain_65 = 1, 1380, 250, 8 terrain_66 = 0, 1430, 250, 8 terrain_67 = 1, 1464, 248, 8 terrain_68 = 1, 1486, 248, 8 terrain_69 = 29, 814, 252, 8 terrain_70 = 30, 1542, 254, 8 #Steel # id, xpos, ypos, width, height #Name name = Down the tube