# LVL extracted by Lemmini #LVL1095.LVL releaseRate = 1 numLemmings = 60 numToRescue = 50 timeLimit = 7 numClimbers = 1 numFloaters = 1 numBombers = 40 numBlockers = 0 numBuilders = 0 numBashers = 0 numMiners = 2 numDiggers = 0 xPos = 1632 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1152, 0, 4, 0 object_1 = 0, 1920, 248, 4, 0 object_2 = 1, 1920, 0, 4, 0 object_3 = 10, 960, 240, 4, 0 object_4 = 9, 928, 240, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1140, 48, 4 terrain_1 = 0, 1204, 46, 0 terrain_2 = 1, 1186, 276, 0 terrain_3 = 2, 1130, 280, 8 terrain_4 = 6, 1286, 232, 0 terrain_5 = 7, 1302, 226, 0 terrain_6 = 1, 1252, 240, 4 terrain_7 = 3, 1378, 266, 0 terrain_8 = 5, 1300, 168, 4 terrain_9 = 4, 1252, 138, 4 terrain_10 = 4, 1202, 68, 8 terrain_11 = 1, 1304, 58, 4 terrain_12 = 3, 1494, 120, 0 terrain_13 = 1, 1474, 238, 4 terrain_14 = 2, 1298, 198, 4 terrain_15 = 1, 1590, 120, 4 terrain_16 = 1, 1696, 30, 4 terrain_17 = 7, 934, 296, 0 terrain_18 = 4, 1162, 138, 8 terrain_19 = 8, 1842, 64, 0 terrain_20 = 8, 1946, 60, 4 terrain_21 = 1, 2074, 30, 0 terrain_22 = 1, 2192, 136, 0 terrain_23 = 3, 2314, 250, 4 terrain_24 = 8, 1796, 124, 4 terrain_25 = 8, 1918, 122, 0 terrain_26 = 8, 2020, 116, 12 terrain_27 = 8, 1722, 180, 12 terrain_28 = 8, 1820, 184, 8 terrain_29 = 8, 1946, 180, 12 terrain_30 = 8, 2058, 184, 0 terrain_31 = 8, 1638, 246, 0 terrain_32 = 8, 2102, 242, 0 terrain_33 = 11, 1926, 312, 0 terrain_34 = 11, 1958, 312, 0 terrain_35 = 11, 1990, 312, 0 terrain_36 = 11, 1896, 312, 0 terrain_37 = 11, 1876, 312, 0 terrain_38 = 7, 1818, 306, 0 terrain_39 = 8, 1714, 244, 8 terrain_40 = 8, 2026, 248, 8 terrain_41 = 61, 1878, 178, 2 terrain_42 = 61, 1950, 182, 2 terrain_43 = 61, 1914, 180, 2 terrain_44 = 8, 1756, 180, 4 terrain_45 = 9, 1980, 178, 6 terrain_46 = 9, 1996, 178, 0 terrain_47 = 25, 2048, 220, 0 terrain_48 = 24, 2098, 282, 0 terrain_49 = 24, 1876, 166, 0 terrain_50 = 25, 1996, 166, 0 terrain_51 = 24, 1812, 284, 0 terrain_52 = 28, 1842, 224, 8 terrain_53 = 29, 1824, 218, 12 terrain_54 = 29, 1952, 108, 12 terrain_55 = 28, 1966, 92, 12 terrain_56 = 28, 2072, 278, 12 terrain_57 = 28, 1780, 274, 12 terrain_58 = 30, 1688, 280, 12 terrain_59 = 30, 1800, 150, 12 terrain_60 = 30, 1964, 160, 12 terrain_61 = 29, 2066, 220, 12 terrain_62 = 29, 1958, 60, 12 terrain_63 = 28, 1952, 50, 12 terrain_64 = 28, 1838, 158, 12 terrain_65 = 29, 1824, 164, 12 terrain_66 = 27, 1828, 92, 12 terrain_67 = 26, 2048, 102, 12 terrain_68 = 28, 2058, 160, 12 terrain_69 = 28, 1894, 98, 12 terrain_70 = 28, 1886, 94, 12 terrain_71 = 28, 2030, 230, 12 terrain_72 = 30, 2032, 274, 12 terrain_73 = 20, 1942, 42, 0 terrain_74 = 20, 1868, 54, 0 terrain_75 = 22, 2042, 52, 0 terrain_76 = 22, 1940, 54, 0 terrain_77 = 22, 1804, 28, 0 terrain_78 = 22, 2148, 42, 0 terrain_79 = 23, 2190, 78, 0 terrain_80 = 23, 1728, 94, 0 terrain_81 = 23, 1626, 184, 0 terrain_82 = 22, 1554, 130, 0 terrain_83 = 23, 1530, 116, 0 terrain_84 = 22, 1410, 58, 0 terrain_85 = 23, 1442, 54, 0 terrain_86 = 23, 1430, 58, 0 terrain_87 = 9, 1586, 174, 2 terrain_88 = 9, 1614, 186, 0 terrain_89 = 9, 1672, 142, 12 terrain_90 = 9, 1734, 72, 8 terrain_91 = 9, 1776, 54, 12 terrain_92 = 9, 1624, 190, 12 terrain_93 = 9, 1606, 198, 8 terrain_94 = 12, 1924, 50, 0 terrain_95 = 12, 1920, 34, 0 terrain_96 = 10, 1904, 34, 0 terrain_97 = 10, 1908, 50, 0 terrain_98 = 8, 966, 282, 0 terrain_99 = 2, 944, 266, 0 terrain_100 = 2, 1028, 278, 0 #Steel # id, xpos, ypos, width, height #Name name = LOoK BeFoRe YoU LeAp!