# LVL extracted by Lemmini #LVL1093.LVL releaseRate = 1 numLemmings = 60 numToRescue = 50 timeLimit = 4 numClimbers = 2 numFloaters = 2 numBombers = 42 numBlockers = 0 numBuilders = 26 numBashers = 0 numMiners = 3 numDiggers = 0 xPos = 788 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1696, 200, 4, 0 object_1 = 1, 928, 88, 4, 0 object_2 = 8, 1408, 176, 4, 0 object_3 = 5, 1536, 296, 4, 0 object_4 = 5, 1664, 296, 4, 0 object_5 = 6, 1760, 184, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 25, 1204, 222, 4 terrain_1 = 3, 1198, 298, 4 terrain_2 = 1, 1188, 272, 0 terrain_3 = 26, 1120, 222, 4 terrain_4 = 26, 1056, 264, 4 terrain_5 = 1, 1080, 288, 0 terrain_6 = 3, 1142, 258, 0 terrain_7 = 4, 1116, 268, 0 terrain_8 = 26, 1764, 278, 0 terrain_9 = 24, 1334, 206, 0 terrain_10 = 26, 1252, 170, 0 terrain_11 = 25, 1456, 176, 0 terrain_12 = 9, 1362, 12, 0 terrain_13 = 10, 1324, 56, 0 terrain_14 = 8, 1344, 124, 0 terrain_15 = 7, 1378, 118, 0 terrain_16 = 1, 1458, 118, 0 terrain_17 = 23, 1390, 158, 0 terrain_18 = 23, 1274, 152, 0 terrain_19 = 11, 1430, 72, 8 terrain_20 = 11, 1278, 94, 8 terrain_21 = 12, 1460, 94, 8 terrain_22 = 13, 1258, 118, 0 terrain_23 = 32, 1090, 234, 0 terrain_24 = 24, 1292, 262, 4 terrain_25 = 24, 1404, 262, 4 terrain_26 = 25, 1518, 276, 12 terrain_27 = 24, 1670, 264, 0 terrain_28 = 23, 1428, 300, 0 terrain_29 = 23, 1350, 302, 0 terrain_30 = 36, 1274, 290, 0 terrain_31 = 36, 1322, 316, 0 terrain_32 = 36, 1354, 310, 0 terrain_33 = 1, 1280, 300, 0 terrain_34 = 2, 1242, 292, 0 terrain_35 = 29, 1602, 278, 0 terrain_36 = 9, 1504, 80, 12 terrain_37 = 36, 1248, 226, 2 terrain_38 = 36, 1444, 256, 2 terrain_39 = 28, 1316, 248, 4 terrain_40 = 28, 1512, 236, 4 terrain_41 = 28, 1382, 250, 4 terrain_42 = 9, 1250, 62, 0 terrain_43 = 15, 1228, 78, 2 terrain_44 = 11, 1290, 50, 6 terrain_45 = 11, 1506, 10, 0 terrain_46 = 28, 1318, 140, 12 terrain_47 = 28, 1326, 50, 2 terrain_48 = 31, 1070, 234, 0 terrain_49 = 31, 1022, 234, 0 terrain_50 = 31, 974, 234, 0 #Steel # id, xpos, ypos, width, height steel_0 = 968, 232, 128, 32 steel_1 = 1096, 232, 24, 32 steel_2 = 1600, 272, 56, 48 #Name name = LoTs moRe wHeRe TheY caMe fRom