# LVL extracted by Lemmini #LVL1091.LVL releaseRate = 1 numLemmings = 50 numToRescue = 30 timeLimit = 4 numClimbers = 4 numFloaters = 2 numBombers = 14 numBlockers = 0 numBuilders = 18 numBashers = 1 numMiners = 0 numDiggers = 0 xPos = 1056 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1344, 120, 4, 0 object_1 = 9, 1344, 152, 4, 0 object_2 = 1, 1088, 192, 4, 0 object_3 = 1, 1536, 168, 4, 0 object_4 = 1, 1120, 0, 4, 0 object_5 = 1, 1568, 32, 4, 0 object_6 = 5, 1248, 272, 4, 0 object_7 = 5, 1376, 272, 4, 0 object_8 = 4, 1504, 72, 8, 0 object_9 = 4, 1536, 72, 8, 0 object_10 = 4, 1504, 8, 8, 0 object_11 = 4, 1536, 8, 8, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1380, 190, 0 terrain_1 = 53, 1332, 190, 0 terrain_2 = 51, 1504, 280, 0 terrain_3 = 51, 1200, 280, 0 terrain_4 = 53, 1592, 136, 0 terrain_5 = 53, 1544, 136, 0 terrain_6 = 28, 1516, 104, 0 terrain_7 = 28, 1516, 72, 0 terrain_8 = 28, 1516, 40, 0 terrain_9 = 28, 1516, 8, 0 terrain_10 = 53, 1496, 136, 0 terrain_11 = 53, 1640, 136, 0 terrain_12 = 50, 1656, 108, 0 terrain_13 = 28, 1090, 88, 0 terrain_14 = 28, 1122, 88, 0 terrain_15 = 28, 1154, 88, 0 terrain_16 = 28, 1186, 88, 0 terrain_17 = 28, 1218, 88, 0 terrain_18 = 29, 1228, 76, 8 terrain_19 = 29, 1088, 76, 8 terrain_20 = 30, 1228, 46, 8 terrain_21 = 30, 1088, 44, 8 terrain_22 = 30, 1088, 14, 8 terrain_23 = 30, 1088, 0, 8 terrain_24 = 30, 1228, 18, 8 terrain_25 = 30, 1228, 0, 8 terrain_26 = 25, 1242, 216, 0 terrain_27 = 31, 1214, 114, 8 terrain_28 = 31, 1102, 114, 8 terrain_29 = 29, 1102, 130, 8 terrain_30 = 29, 1214, 130, 8 terrain_31 = 28, 1106, 146, 8 terrain_32 = 28, 1138, 146, 8 terrain_33 = 28, 1170, 146, 8 terrain_34 = 28, 1202, 146, 0 terrain_35 = 24, 1208, 216, 0 terrain_36 = 41, 1270, 184, 0 terrain_37 = 41, 1422, 152, 0 terrain_38 = 41, 1440, 140, 8 terrain_39 = 51, 1552, 280, 0 terrain_40 = 51, 1600, 280, 0 terrain_41 = 52, 1660, 164, 0 terrain_42 = 52, 1660, 212, 0 terrain_43 = 51, 1346, 280, 8 terrain_44 = 52, 1436, 280, 8 terrain_45 = 52, 1282, 280, 8 terrain_46 = 28, 1514, 248, 0 terrain_47 = 24, 1136, 314, 0 terrain_48 = 24, 1104, 314, 0 terrain_49 = 40, 1436, 184, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1496, 136, 96, 32 steel_1 = 1592, 136, 96, 32 steel_2 = 1504, 280, 72, 40 steel_3 = 1576, 280, 72, 40 steel_4 = 1432, 280, 32, 40 steel_5 = 1280, 280, 32, 40 steel_6 = 1656, 168, 32, 96 steel_7 = 1344, 280, 48, 40 steel_8 = 1200, 280, 48, 40 steel_9 = 1328, 184, 104, 32 #Name name = Oh No! It's the 4TH DIMENSION!