# LVL extracted by Lemmini #LVL1090.LVL releaseRate = 1 numLemmings = 50 numToRescue = 50 timeLimit = 3 numClimbers = 1 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 8 numBashers = 3 numMiners = 0 numDiggers = 2 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1344, 0, 4, 0 object_1 = 0, 1472, 216, 4, 0 object_2 = 9, 1472, 248, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 51, 1370, 74, 0 terrain_1 = 51, 1370, 150, 0 terrain_2 = 53, 1418, 94, 0 terrain_3 = 53, 1466, 94, 0 terrain_4 = 53, 1514, 94, 0 terrain_5 = 53, 1418, 170, 0 terrain_6 = 53, 1466, 170, 0 terrain_7 = 53, 1514, 170, 0 terrain_8 = 53, 1514, 286, 0 terrain_9 = 53, 1466, 286, 0 terrain_10 = 53, 1418, 286, 0 terrain_11 = 51, 1592, 0, 0 terrain_12 = 51, 1592, 48, 0 terrain_13 = 51, 1592, 96, 0 terrain_14 = 51, 1592, 144, 0 terrain_15 = 51, 1592, 192, 0 terrain_16 = 51, 1592, 240, 0 terrain_17 = 53, 1322, 94, 0 terrain_18 = 53, 1322, 170, 0 terrain_19 = 53, 1274, 170, 0 terrain_20 = 53, 1370, 286, 0 terrain_21 = 53, 1322, 286, 0 terrain_22 = 53, 1274, 286, 0 terrain_23 = 51, 1370, 266, 0 terrain_24 = 45, 1224, 0, 0 terrain_25 = 44, 1120, 0, 0 terrain_26 = 46, 1226, 10, 0 terrain_27 = 46, 1226, 74, 0 terrain_28 = 48, 1226, 134, 0 terrain_29 = 34, 1382, 198, 0 terrain_30 = 33, 1382, 210, 0 terrain_31 = 33, 1382, 226, 0 terrain_32 = 32, 1382, 250, 0 terrain_33 = 32, 1382, 134, 0 terrain_34 = 34, 1382, 122, 0 terrain_35 = 45, 1176, 0, 0 terrain_36 = 44, 1072, 0, 0 terrain_37 = 46, 1178, 10, 0 terrain_38 = 46, 1178, 72, 0 terrain_39 = 47, 1178, 132, 0 terrain_40 = 46, 1200, 178, 0 terrain_41 = 46, 1200, 114, 0 terrain_42 = 46, 1200, 50, 0 terrain_43 = 46, 1200, 2, 0 terrain_44 = 45, 1202, 0, 0 terrain_45 = 53, 1192, 244, 0 terrain_46 = 53, 1640, 0, 8 terrain_47 = 53, 1640, 94, 8 terrain_48 = 53, 1640, 190, 8 terrain_49 = 52, 1640, 36, 8 terrain_50 = 52, 1640, 134, 8 terrain_51 = 52, 1640, 230, 8 terrain_52 = 39, 1688, 0, 8 terrain_53 = 38, 1688, 94, 8 terrain_54 = 46, 1732, 6, 8 terrain_55 = 46, 1700, 100, 8 terrain_56 = 47, 1700, 152, 8 terrain_57 = 47, 1732, 58, 8 terrain_58 = 46, 1668, 218, 8 terrain_59 = 47, 1668, 254, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1592, 0, 48, 128 steel_1 = 1592, 128, 48, 128 steel_2 = 1272, 168, 128, 32 steel_3 = 1400, 168, 128, 32 steel_4 = 1272, 288, 80, 32 steel_5 = 1192, 248, 48, 24 steel_6 = 1320, 96, 128, 24 steel_7 = 1448, 96, 112, 24 steel_8 = 1368, 264, 48, 24 steel_9 = 1368, 72, 48, 24 steel_10 = 1368, 152, 48, 16 steel_11 = 1480, 288, 80, 32 steel_12 = 1528, 168, 32, 32 steel_13 = 1352, 288, 128, 32 steel_14 = 1592, 256, 48, 32 steel_15 = 1640, 232, 32, 48 steel_16 = 1640, 184, 48, 40 steel_17 = 1640, 128, 32, 56 steel_18 = 1640, 88, 48, 40 steel_19 = 1640, 32, 32, 56 steel_20 = 1640, 0, 48, 32 #Name name = This Corrosion