# LVL extracted by Lemmini #LVL1087.LVL releaseRate = 20 numLemmings = 50 numToRescue = 48 timeLimit = 4 numClimbers = 1 numFloaters = 2 numBombers = 1 numBlockers = 2 numBuilders = 10 numBashers = 0 numMiners = 0 numDiggers = 1 xPos = 656 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1184, 0, 4, 0 object_1 = 5, 1088, 272, 4, 0 object_2 = 5, 1216, 272, 4, 0 object_3 = 5, 1344, 272, 4, 0 object_4 = 5, 1472, 272, 4, 0 object_5 = 5, 864, 272, 4, 0 object_6 = 0, 896, 48, 4, 0 object_7 = 9, 896, 80, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 24, 1160, 108, 0 terrain_1 = 24, 1224, 108, 0 terrain_2 = 24, 1288, 108, 0 terrain_3 = 53, 1112, 108, 0 terrain_4 = 53, 1160, 108, 0 terrain_5 = 26, 1358, 80, 0 terrain_6 = 26, 1358, 92, 0 terrain_7 = 26, 1358, 104, 0 terrain_8 = 26, 1026, 104, 0 terrain_9 = 26, 1026, 92, 0 terrain_10 = 26, 1026, 80, 0 terrain_11 = 13, 1026, 112, 0 terrain_12 = 12, 1358, 112, 0 terrain_13 = 6, 962, 116, 0 terrain_14 = 6, 1422, 116, 0 terrain_15 = 6, 1422, 164, 0 terrain_16 = 53, 1064, 108, 0 terrain_17 = 6, 962, 164, 0 terrain_18 = 38, 1116, 204, 0 terrain_19 = 38, 1298, 204, 0 terrain_20 = 0, 1358, 238, 0 terrain_21 = 0, 962, 238, 0 terrain_22 = 41, 1294, 238, 0 terrain_23 = 40, 1090, 238, 0 terrain_24 = 51, 1600, 272, 8 terrain_25 = 51, 816, 274, 8 terrain_26 = 51, 990, 116, 0 terrain_27 = 51, 990, 68, 0 terrain_28 = 51, 990, 20, 0 terrain_29 = 51, 866, 116, 0 terrain_30 = 51, 942, 116, 0 terrain_31 = 51, 894, 116, 0 terrain_32 = 51, 846, 116, 0 terrain_33 = 53, 990, 0, 0 terrain_34 = 25, 1076, 108, 8 terrain_35 = 45, 1118, 110, 8 terrain_36 = 53, 1208, 108, 0 terrain_37 = 43, 1130, 116, 8 terrain_38 = 44, 1008, 134, 8 terrain_39 = 45, 1116, 128, 8 terrain_40 = 45, 1206, 128, 8 terrain_41 = 46, 1208, 120, 8 terrain_42 = 46, 1208, 136, 0 terrain_43 = 48, 1208, 172, 0 terrain_44 = 23, 1472, 212, 0 terrain_45 = 23, 1472, 220, 0 terrain_46 = 25, 1058, 74, 0 terrain_47 = 25, 1058, 68, 0 terrain_48 = 25, 1058, 62, 0 terrain_49 = 25, 1058, 56, 0 terrain_50 = 25, 1058, 50, 0 terrain_51 = 25, 1058, 44, 0 terrain_52 = 25, 1058, 38, 0 terrain_53 = 25, 1058, 32, 0 terrain_54 = 25, 1058, 26, 0 terrain_55 = 25, 1058, 20, 0 terrain_56 = 25, 1058, 14, 0 terrain_57 = 52, 1112, 0, 0 terrain_58 = 13, 1648, 268, 0 terrain_59 = 39, 1648, 266, 0 terrain_60 = 37, 962, 238, 0 terrain_61 = 37, 1026, 238, 0 terrain_62 = 37, 1358, 238, 0 terrain_63 = 37, 1422, 238, 0 terrain_64 = 35, 1680, 0, 0 terrain_65 = 35, 1680, 96, 0 terrain_66 = 35, 1680, 128, 0 terrain_67 = 36, 1680, 224, 8 terrain_68 = 10, 1674, 248, 2 terrain_69 = 43, 1588, 0, 0 terrain_70 = 43, 1708, 0, 0 terrain_71 = 40, 698, 232, 0 terrain_72 = 40, 642, 196, 0 terrain_73 = 43, 650, 204, 8 terrain_74 = 13, 726, 180, 2 terrain_75 = 45, 634, 196, 0 terrain_76 = 46, 628, 206, 0 terrain_77 = 47, 628, 256, 0 terrain_78 = 35, 762, 220, 0 terrain_79 = 38, 762, 220, 0 terrain_80 = 38, 762, 222, 0 terrain_81 = 52, 788, 274, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1064, 104, 96, 32 steel_1 = 1160, 104, 96, 32 steel_2 = 992, 0, 48, 112 steel_3 = 944, 112, 96, 56 steel_4 = 848, 112, 96, 56 steel_5 = 1112, 0, 32, 48 steel_6 = 792, 272, 72, 48 #Name name = Temple of Love