# LVL extracted by Lemmini #LVL1082.LVL releaseRate = 80 numLemmings = 50 numToRescue = 45 timeLimit = 2 numClimbers = 1 numFloaters = 0 numBombers = 0 numBlockers = 3 numBuilders = 8 numBashers = 0 numMiners = 2 numDiggers = 0 xPos = 1248 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1536, 0, 4, 0 object_1 = 0, 1408, 0, 4, 0 object_2 = 5, 1856, 256, 4, 0 object_3 = 6, 1440, 272, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1586, 220, 0 terrain_1 = 6, 1594, 236, 0 terrain_2 = 5, 1610, 194, 2 terrain_3 = 7, 1626, 264, 0 terrain_4 = 6, 1586, 220, 12 terrain_5 = 3, 1434, 60, 8 terrain_6 = 1, 1438, 106, 8 terrain_7 = 1, 1442, 162, 8 terrain_8 = 6, 1618, 312, 12 terrain_9 = 3, 1520, 210, 0 terrain_10 = 3, 1372, 216, 0 terrain_11 = 7, 1772, 288, 8 terrain_12 = 2, 1972, 260, 0 terrain_13 = 13, 1344, 56, 0 terrain_14 = 13, 1398, 56, 8 terrain_15 = 13, 1464, 304, 8 terrain_16 = 13, 1440, 302, 8 terrain_17 = 13, 1330, 304, 8 terrain_18 = 18, 1288, 288, 8 terrain_19 = 2, 1230, 234, 0 terrain_20 = 13, 1504, 304, 8 terrain_21 = 13, 1292, 56, 8 terrain_22 = 18, 1272, 276, 8 terrain_23 = 4, 1258, 16, 8 terrain_24 = 9, 1290, 74, 6 terrain_25 = 5, 1266, 40, 12 terrain_26 = 55, 1430, 220, 2 terrain_27 = 63, 1618, 272, 2 terrain_28 = 19, 1390, 210, 0 terrain_29 = 23, 1438, 294, 0 terrain_30 = 23, 1416, 220, 8 terrain_31 = 23, 1434, 170, 0 terrain_32 = 23, 1444, 174, 0 terrain_33 = 22, 1442, 168, 0 terrain_34 = 9, 1446, -34, 2 terrain_35 = 59, 1590, 44, 2 terrain_36 = 23, 1684, 290, 0 terrain_37 = 22, 1808, 308, 0 terrain_38 = 22, 1586, 218, 0 terrain_39 = 22, 1596, 206, 2 terrain_40 = 22, 1550, 158, 0 terrain_41 = 22, 1458, 10, 2 terrain_42 = 22, 1458, 16, 0 terrain_43 = 23, 1270, 16, 0 terrain_44 = 25, 1264, 140, 0 terrain_45 = 9, 1442, 12, 6 terrain_46 = 9, 1442, 6, 6 terrain_47 = 9, 1418, 2, 2 terrain_48 = 9, 1452, 52, 4 terrain_49 = 22, 2010, 258, 0 terrain_50 = 62, 1292, 134, 2 terrain_51 = 62, 1288, 126, 2 terrain_52 = 12, 1284, 118, 8 terrain_53 = 19, 1252, 116, 8 terrain_54 = 37, 1432, 220, 6 terrain_55 = 23, 1270, 150, 4 terrain_56 = 23, 1254, 142, 4 terrain_57 = 23, 1262, 148, 12 terrain_58 = 22, 1266, 156, 12 terrain_59 = 12, 1504, 72, 8 terrain_60 = 12, 1492, 68, 8 terrain_61 = 10, 1388, 230, 8 terrain_62 = 6, 1276, 92, 0 terrain_63 = 12, 1498, 64, 0 terrain_64 = 10, 1436, 114, 0 terrain_65 = 6, 1534, 44, 4 terrain_66 = 59, 1590, 44, 2 terrain_67 = 12, 1580, 70, 8 terrain_68 = 59, 1616, 236, 2 terrain_69 = 63, 1616, 270, 2 terrain_70 = 63, 1614, 224, 2 terrain_71 = 6, 1534, 44, 6 terrain_72 = 5, 1572, 66, 2 terrain_73 = 5, 1572, 56, 2 terrain_74 = 6, 1556, 50, 0 terrain_75 = 5, 1560, 172, 8 terrain_76 = 12, 1516, 124, 8 terrain_77 = 6, 1472, 42, 12 terrain_78 = 9, 1248, 224, 12 terrain_79 = 6, 1498, 72, 12 terrain_80 = 9, 1478, 74, 12 terrain_81 = 9, 1478, 60, 12 terrain_82 = 44, 1546, 50, 8 terrain_83 = 51, 1548, 106, 8 terrain_84 = 12, 1502, 60, 12 terrain_85 = 57, 1546, 64, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1536, 56, 48, 64 #Name name = Scaling the Heights