# LVL extracted by Lemmini #LVL1081.LVL releaseRate = 75 numLemmings = 6 numToRescue = 5 timeLimit = 1 numClimbers = 1 numFloaters = 2 numBombers = 1 numBlockers = 0 numBuilders = 1 numBashers = 0 numMiners = 1 numDiggers = 0 xPos = 1184 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1312, 240, 4, 0 object_1 = 1, 1312, 40, 4, 0 object_2 = 9, 1312, 272, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1348, 158, 8 terrain_1 = 53, 1528, 158, 8 terrain_2 = 2, 1540, 138, 8 terrain_3 = 1, 1444, 138, 8 terrain_4 = 3, 1380, 138, 8 terrain_5 = 2, 1348, 138, 8 terrain_6 = 57, 1576, 154, 2 terrain_7 = 57, 1590, 154, 2 terrain_8 = 57, 1582, 154, 2 terrain_9 = 57, 1584, 154, 2 terrain_10 = 12, 1528, 182, 8 terrain_11 = 11, 1604, 182, 8 terrain_12 = 7, 1196, 308, 8 terrain_13 = 7, 1260, 308, 8 terrain_14 = 7, 1324, 308, 8 terrain_15 = 7, 1388, 308, 8 terrain_16 = 7, 1450, 308, 8 terrain_17 = 7, 1512, 308, 8 terrain_18 = 7, 1574, 308, 8 terrain_19 = 7, 1636, 308, 8 terrain_20 = 7, 1700, 308, 8 terrain_21 = 7, 1762, 308, 8 terrain_22 = 9, 1330, 138, 8 terrain_23 = 10, 1254, 122, 8 terrain_24 = 9, 1316, 162, 8 terrain_25 = 58, 1196, 260, 8 terrain_26 = 58, 1818, 260, 8 terrain_27 = 9, 1808, 250, 8 terrain_28 = 9, 1196, 250, 8 terrain_29 = 10, 1218, 158, 8 terrain_30 = 8, 1314, 162, 8 terrain_31 = 13, 1270, 170, 8 terrain_32 = 13, 1264, 218, 2 terrain_33 = 58, 1196, 202, 8 terrain_34 = 58, 1818, 202, 8 terrain_35 = 9, 1196, 192, 8 terrain_36 = 9, 1808, 192, 8 terrain_37 = 58, 1818, 144, 8 terrain_38 = 58, 1196, 144, 8 terrain_39 = 9, 1196, 134, 8 terrain_40 = 9, 1808, 134, 8 terrain_41 = 58, 1818, 86, 8 terrain_42 = 58, 1196, 86, 8 terrain_43 = 9, 1196, 76, 8 terrain_44 = 9, 1808, 76, 8 terrain_45 = 2, 1648, 138, 8 terrain_46 = 46, 1440, 152, 8 terrain_47 = 46, 1488, 152, 8 terrain_48 = 48, 1488, 204, 8 terrain_49 = 48, 1440, 204, 8 terrain_50 = 43, 1688, 16, 8 terrain_51 = 44, 1570, 14, 8 terrain_52 = 44, 1458, 14, 8 terrain_53 = 45, 1450, 6, 8 terrain_54 = 45, 1562, 6, 8 terrain_55 = 45, 1674, 6, 8 terrain_56 = 45, 1764, 6, 8 terrain_57 = 2, 1604, 138, 8 terrain_58 = 53, 1622, 138, 0 terrain_59 = 57, 1608, 154, 2 terrain_60 = 54, 1588, 154, 2 terrain_61 = 11, 1604, 182, 2 terrain_62 = 11, 1622, 182, 0 terrain_63 = 53, 1670, 138, 0 terrain_64 = 12, 1544, 194, 8 terrain_65 = 17, 1578, 246, 2 terrain_66 = 53, 1528, 138, 0 terrain_67 = 53, 1560, 180, 0 terrain_68 = 53, 1348, 138, 0 terrain_69 = 3, 1420, 138, 0 terrain_70 = 3, 1464, 138, 0 terrain_71 = 45, 1242, 6, 0 terrain_72 = 46, 1240, 22, 0 terrain_73 = 47, 1240, 74, 8 terrain_74 = 45, 1690, 162, 8 terrain_75 = 47, 1688, 166, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1622, 138, 96, 28 steel_1 = 1562, 180, 46, 28 steel_2 = 1348, 138, 48, 48 steel_3 = 1528, 138, 48, 48 #Name name = Five Alive