# LVL extracted by Lemmini #LVL1075.LVL releaseRate = 1 numLemmings = 80 numToRescue = 80 timeLimit = 2 numClimbers = 0 numFloaters = 0 numBombers = 2 numBlockers = 0 numBuilders = 4 numBashers = 3 numMiners = 2 numDiggers = 2 xPos = 1088 style = bubble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1504, 0, 4, 0 object_1 = 0, 1184, 192, 4, 0 object_2 = 6, 1216, 176, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 43, 1510, 76, 0 terrain_1 = 42, 1574, 98, 0 terrain_2 = 42, 1446, 98, 0 terrain_3 = 43, 1636, 76, 0 terrain_4 = 44, 1654, 12, 0 terrain_5 = 48, 1654, 0, 0 terrain_6 = 48, 1528, 46, 0 terrain_7 = 48, 1462, 160, 4 terrain_8 = 48, 1528, 138, 4 terrain_9 = 48, 1590, 162, 4 terrain_10 = 48, 1654, 138, 4 terrain_11 = 47, 1700, 92, 0 terrain_12 = 46, 1416, 92, 0 terrain_13 = 45, 1510, 180, 0 terrain_14 = 42, 1510, 184, 0 terrain_15 = 40, 1488, 248, 0 terrain_16 = 37, 1424, 248, 0 terrain_17 = 39, 1382, 184, 0 terrain_18 = 38, 1318, 184, 0 terrain_19 = 28, 1422, 66, 0 terrain_20 = 28, 1422, 34, 0 terrain_21 = 28, 1422, 2, 0 terrain_22 = 28, 1390, 34, 0 terrain_23 = 28, 1390, 66, 0 terrain_24 = 28, 1390, 2, 0 terrain_25 = 28, 1390, 98, 0 terrain_26 = 28, 1390, 130, 0 terrain_27 = 28, 1390, 162, 8 terrain_28 = 37, 1318, 246, 0 terrain_29 = 40, 1360, 246, 0 terrain_30 = 39, 1360, 224, 0 terrain_31 = 46, 1344, 218, 0 terrain_32 = 46, 1484, 178, 0 terrain_33 = 47, 1566, 178, 0 terrain_34 = 40, 1310, 0, 0 terrain_35 = 38, 1248, 42, 0 terrain_36 = 40, 1206, 104, 0 terrain_37 = 38, 1150, 146, 0 terrain_38 = 37, 1150, 210, 0 terrain_39 = 45, 1212, 248, 0 terrain_40 = 40, 1228, 210, 0 terrain_41 = 38, 1270, 146, 0 terrain_42 = 47, 1334, 140, 0 terrain_43 = 12, 1044, 272, 0 terrain_44 = 12, 1068, 282, 0 terrain_45 = 11, 1106, 306, 0 terrain_46 = 11, 1076, 256, 0 terrain_47 = 11, 1096, 242, 0 terrain_48 = 11, 1120, 274, 0 terrain_49 = 11, 1142, 284, 0 terrain_50 = 11, 1162, 294, 0 terrain_51 = 11, 1180, 306, 0 terrain_52 = 10, 1054, 262, 0 terrain_53 = 10, 1078, 228, 0 terrain_54 = 9, 1038, 284, 0 terrain_55 = 8, 980, 302, 0 terrain_56 = 7, 1044, 284, 0 terrain_57 = 7, 1086, 292, 0 terrain_58 = 7, 1076, 230, 0 terrain_59 = 7, 1120, 296, 0 terrain_60 = 7, 1182, 292, 0 terrain_61 = 6, 1214, 294, 0 terrain_62 = 5, 1248, 286, 0 terrain_63 = 5, 982, 280, 0 terrain_64 = 4, 1022, 216, 0 terrain_65 = 3, 1038, 254, 0 terrain_66 = 3, 1092, 276, 0 terrain_67 = 5, 1062, 168, 0 terrain_68 = 5, 1086, 216, 0 terrain_69 = 6, 1092, 276, 0 terrain_70 = 6, 1132, 0, 0 terrain_71 = 5, 1166, 0, 0 terrain_72 = 5, 1118, 30, 0 terrain_73 = 5, 1120, 0, 0 terrain_74 = 4, 1062, 0, 0 terrain_75 = 4, 1064, 54, 0 terrain_76 = 4, 1004, 4, 0 terrain_77 = 3, 1066, 32, 0 terrain_78 = 3, 1142, 36, 0 terrain_79 = 3, 1066, 108, 0 terrain_80 = 3, 1094, 198, 0 terrain_81 = 5, 1562, 274, 0 terrain_82 = 5, 1618, 302, 0 terrain_83 = 5, 1612, 246, 0 terrain_84 = 4, 1666, 276, 0 terrain_85 = 4, 1666, 210, 0 terrain_86 = 4, 1724, 274, 0 terrain_87 = 4, 1722, 220, 0 terrain_88 = 4, 1774, 278, 0 terrain_89 = 4, 1834, 290, 0 terrain_90 = 3, 1778, 258, 0 terrain_91 = 3, 1682, 276, 0 terrain_92 = 3, 1706, 240, 0 terrain_93 = 3, 1742, 288, 0 terrain_94 = 4, 1820, 250, 0 terrain_95 = 4, 1704, 164, 0 #Steel # id, xpos, ypos, width, height #Name name = Just A Quicky