# LVL extracted by Lemmini #LVL1073.LVL releaseRate = 1 numLemmings = 80 numToRescue = 68 timeLimit = 4 numClimbers = 0 numFloaters = 0 numBombers = 11 numBlockers = 9 numBuilders = 4 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1120 style = bubble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1280, 0, 4, 0 object_1 = 0, 2112, 136, 4, 0 object_2 = 6, 2144, 120, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 45, 1478, 124, 0 terrain_1 = 45, 1542, 124, 0 terrain_2 = 45, 1606, 124, 0 terrain_3 = 45, 1414, 124, 0 terrain_4 = 43, 1356, 106, 0 terrain_5 = 44, 1374, 42, 0 terrain_6 = 44, 1374, 168, 0 terrain_7 = 46, 1326, 122, 0 terrain_8 = 43, 1356, 230, 0 terrain_9 = 43, 1420, 230, 0 terrain_10 = 44, 1438, 190, 0 terrain_11 = 38, 1442, 178, 0 terrain_12 = 41, 1502, 178, 0 terrain_13 = 45, 1564, 174, 0 terrain_14 = 45, 1628, 174, 0 terrain_15 = 45, 1692, 174, 0 terrain_16 = 38, 1292, 252, 0 terrain_17 = 38, 1378, 0, 0 terrain_18 = 39, 1442, 0, 0 terrain_19 = 48, 1480, 40, 4 terrain_20 = 48, 1584, 52, 4 terrain_21 = 39, 1546, 0, 0 terrain_22 = 38, 1502, 0, 0 terrain_23 = 37, 1502, 42, 0 terrain_24 = 40, 1528, 42, 0 terrain_25 = 48, 1566, 20, 0 terrain_26 = 47, 1670, 122, 0 terrain_27 = 47, 1750, 172, 0 terrain_28 = 48, 1518, 240, 4 terrain_29 = 47, 1480, 246, 0 terrain_30 = 48, 1438, 288, 4 terrain_31 = 48, 1374, 290, 4 terrain_32 = 48, 1288, 306, 4 terrain_33 = 45, 1524, 296, 0 terrain_34 = 45, 1586, 296, 0 terrain_35 = 45, 1650, 296, 0 terrain_36 = 45, 1710, 296, 0 terrain_37 = 45, 1774, 296, 0 terrain_38 = 45, 1838, 296, 0 terrain_39 = 46, 1492, 294, 0 terrain_40 = 41, 1768, 178, 0 terrain_41 = 40, 1832, 136, 0 terrain_42 = 39, 1832, 74, 0 terrain_43 = 41, 1772, 74, 0 terrain_44 = 46, 1740, 68, 0 terrain_45 = 48, 1788, 134, 4 terrain_46 = 48, 1784, 238, 4 terrain_47 = 41, 1690, 74, 0 terrain_48 = 46, 1664, 68, 0 terrain_49 = 40, 1668, 104, 0 terrain_50 = 45, 1612, 142, 0 terrain_51 = 45, 1548, 142, 0 terrain_52 = 45, 1488, 142, 0 terrain_53 = 45, 1432, 142, 0 terrain_54 = 45, 1416, 142, 0 terrain_55 = 41, 1400, 146, 0 terrain_56 = 44, 1416, 168, 0 terrain_57 = 48, 1416, 216, 4 terrain_58 = 46, 1396, 140, 0 terrain_59 = 45, 1416, 142, 0 terrain_60 = 45, 1378, 142, 0 terrain_61 = 45, 1336, 142, 0 terrain_62 = 46, 1324, 140, 0 terrain_63 = 44, 1374, 118, 0 terrain_64 = 44, 1416, 118, 0 terrain_65 = 44, 1416, 70, 0 terrain_66 = 44, 1416, 66, 0 terrain_67 = 41, 1400, 38, 0 terrain_68 = 47, 1454, 32, 0 terrain_69 = 45, 1900, 296, 0 terrain_70 = 45, 1964, 296, 0 terrain_71 = 45, 2028, 296, 0 terrain_72 = 40, 2082, 258, 0 terrain_73 = 41, 2104, 198, 0 terrain_74 = 41, 2168, 198, 0 terrain_75 = 40, 2146, 256, 0 terrain_76 = 46, 2142, 292, 0 terrain_77 = 46, 2086, 192, 0 terrain_78 = 47, 2224, 192, 0 terrain_79 = 3, 2208, 296, 0 terrain_80 = 2, 2240, 294, 0 terrain_81 = 2, 2224, 268, 0 terrain_82 = 1, 2264, 266, 0 terrain_83 = 1, 2244, 232, 0 terrain_84 = 1, 2314, 282, 0 terrain_85 = 2, 2288, 278, 0 terrain_86 = 2, 2288, 244, 0 terrain_87 = 2, 2368, 294, 0 terrain_88 = 2, 2334, 254, 0 terrain_89 = 1, 2322, 228, 0 terrain_90 = 0, 2290, 176, 0 terrain_91 = 0, 2376, 260, 0 terrain_92 = 0, 1218, 258, 0 terrain_93 = 0, 1162, 290, 0 terrain_94 = 0, 1168, 222, 0 terrain_95 = 0, 1110, 282, 0 terrain_96 = 1, 1114, 216, 0 terrain_97 = 1, 1210, 194, 0 terrain_98 = 2, 1176, 194, 0 terrain_99 = 2, 1178, 252, 0 terrain_100 = 2, 1140, 290, 0 terrain_101 = 3, 1208, 214, 0 terrain_102 = 3, 1260, 264, 0 terrain_103 = 3, 1314, 292, 0 terrain_104 = 2, 1336, 288, 0 terrain_105 = 2, 1216, 176, 0 terrain_106 = 0, 1060, 266, 0 terrain_107 = 0, 1008, 294, 0 terrain_108 = 2, 1088, 240, 0 terrain_109 = 2, 1034, 276, 0 terrain_110 = 0, 1120, 186, 0 terrain_111 = 0, 2348, 198, 0 terrain_112 = 0, 2436, 282, 0 terrain_113 = 1, 2404, 212, 0 terrain_114 = 1, 2456, 268, 0 terrain_115 = 46, 1386, 32, 0 #Steel # id, xpos, ypos, width, height #Name name = Lemming Head