# LVL extracted by Lemmini #LVL1072.LVL releaseRate = 1 numLemmings = 80 numToRescue = 80 timeLimit = 4 numClimbers = 2 numFloaters = 2 numBombers = 0 numBlockers = 2 numBuilders = 8 numBashers = 7 numMiners = 0 numDiggers = 2 xPos = 1388 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1696, 0, 4, 0 object_1 = 0, 992, 8, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 10, 1730, 90, 0 terrain_1 = 11, 1746, 90, 0 terrain_2 = 12, 1776, 90, 0 terrain_3 = 11, 1742, 114, 0 terrain_4 = 10, 1730, 114, 0 terrain_5 = 12, 1774, 114, 0 terrain_6 = 20, 1730, 80, 0 terrain_7 = 20, 1752, 80, 0 terrain_8 = 20, 1728, 102, 0 terrain_9 = 20, 1754, 102, 0 terrain_10 = 21, 1724, 100, 0 terrain_11 = 21, 1724, 78, 0 terrain_12 = 21, 1780, 90, 0 terrain_13 = 21, 1844, 92, 0 terrain_14 = 25, 1764, 120, 0 terrain_15 = 25, 1724, 120, 0 terrain_16 = 26, 1800, 126, 0 terrain_17 = 25, 1792, 110, 0 terrain_18 = 24, 1812, 110, 0 terrain_19 = 24, 1784, 110, 0 terrain_20 = 23, 1804, 114, 0 terrain_21 = 24, 1834, 106, 0 terrain_22 = 26, 1870, 114, 0 terrain_23 = 25, 1862, 110, 0 terrain_24 = 24, 1880, 112, 0 terrain_25 = 24, 1838, 120, 0 terrain_26 = 11, 1792, 190, 0 terrain_27 = 11, 1824, 190, 0 terrain_28 = 11, 1864, 178, 0 terrain_29 = 10, 1848, 178, 0 terrain_30 = 12, 1894, 178, 0 terrain_31 = 12, 1852, 190, 0 terrain_32 = 10, 1780, 190, 0 terrain_33 = 1, 1712, 182, 0 terrain_34 = 2, 1732, 282, 0 terrain_35 = 2, 1690, 236, 0 terrain_36 = 2, 1646, 192, 0 terrain_37 = 2, 1634, 236, 0 terrain_38 = 1, 1638, 138, 0 terrain_39 = 2, 1582, 218, 0 terrain_40 = 2, 1588, 138, 0 terrain_41 = 2, 1520, 240, 0 terrain_42 = 2, 1540, 172, 0 terrain_43 = 56, 1642, 0, 0 terrain_44 = 56, 1642, 48, 0 terrain_45 = 56, 1594, 48, 0 terrain_46 = 56, 1594, 0, 0 terrain_47 = 56, 1546, 48, 0 terrain_48 = 38, 1792, 152, 0 terrain_49 = 38, 1796, 140, 0 terrain_50 = 37, 1852, 138, 0 terrain_51 = 39, 1814, 134, 0 terrain_52 = 25, 1546, 96, 0 terrain_53 = 24, 1568, 96, 0 terrain_54 = 24, 1594, 96, 0 terrain_55 = 25, 1626, 94, 0 terrain_56 = 25, 1652, 96, 0 terrain_57 = 25, 1864, 192, 0 terrain_58 = 25, 1820, 204, 0 terrain_59 = 0, 1504, 108, 0 terrain_60 = 0, 1464, 42, 0 terrain_61 = 1, 1472, 258, 0 terrain_62 = 1, 1446, 274, 0 terrain_63 = 4, 1364, 130, 0 terrain_64 = 4, 1364, 228, 0 terrain_65 = 3, 1384, 230, 0 terrain_66 = 3, 1290, 238, 0 terrain_67 = 4, 1294, 134, 0 terrain_68 = 0, 1950, 160, 0 terrain_69 = 0, 1858, 224, 0 terrain_70 = 0, 1906, 224, 0 terrain_71 = 1, 1982, 168, 0 terrain_72 = 2, 1988, 242, 0 terrain_73 = 2, 2028, 270, 0 terrain_74 = 0, 2070, 0, 0 terrain_75 = 1, 1924, 34, 0 terrain_76 = 0, 2032, 0, 0 terrain_77 = 3, 1960, 0, 0 terrain_78 = 3, 1952, 114, 0 terrain_79 = 56, 1298, 0, 0 terrain_80 = 56, 1346, 0, 0 terrain_81 = 56, 1394, 0, 0 terrain_82 = 56, 1346, 46, 0 terrain_83 = 56, 1210, 132, 0 terrain_84 = 56, 1210, 180, 0 terrain_85 = 56, 1210, 228, 0 terrain_86 = 56, 1210, 276, 0 terrain_87 = 56, 1122, 0, 0 terrain_88 = 56, 1122, 74, 0 terrain_89 = 56, 1122, 122, 0 terrain_90 = 56, 1122, 170, 0 terrain_91 = 56, 1122, 218, 0 terrain_92 = 56, 1122, 266, 0 terrain_93 = 56, 1122, 312, 0 terrain_94 = 12, 1086, 70, 0 terrain_95 = 11, 1054, 70, 0 terrain_96 = 11, 1022, 70, 0 terrain_97 = 11, 990, 70, 0 terrain_98 = 11, 976, 70, 0 terrain_99 = 10, 960, 70, 0 terrain_100 = 4, 1066, 204, 0 terrain_101 = 3, 980, 258, 0 terrain_102 = 4, 1028, 168, 0 terrain_103 = 3, 938, 234, 0 terrain_104 = 1, 806, 226, 0 terrain_105 = 2, 884, 170, 0 terrain_106 = 1, 914, 174, 0 terrain_107 = 2, 962, 126, 0 terrain_108 = 5, 1430, 180, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1120, 0, 48, 48 steel_1 = 1120, 72, 48, 96 steel_2 = 1120, 168, 48, 96 steel_3 = 1120, 264, 48, 56 steel_4 = 1208, 128, 56, 104 steel_5 = 1208, 232, 56, 88 steel_6 = 1296, 0, 96, 48 steel_7 = 1392, 0, 48, 48 steel_8 = 1344, 48, 48, 48 steel_9 = 1592, 0, 48, 48 steel_10 = 1640, 0, 48, 48 steel_11 = 1544, 48, 48, 48 steel_12 = 1592, 48, 48, 48 steel_13 = 1640, 48, 48, 48 #Name name = Meeting Adjourned