# LVL extracted by Lemmini #LVL1071.LVL releaseRate = 1 numLemmings = 80 numToRescue = 65 timeLimit = 3 numClimbers = 0 numFloaters = 1 numBombers = 0 numBlockers = 4 numBuilders = 8 numBashers = 4 numMiners = 2 numDiggers = 6 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1216, 0, 4, 0 object_1 = 0, 1792, 56, 4, 0 object_2 = 9, 1792, 88, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1226, 62, 0 terrain_1 = 5, 1226, 158, 0 terrain_2 = 6, 1226, 254, 0 terrain_3 = 37, 1316, 248, 0 terrain_4 = 37, 1394, 210, 0 terrain_5 = 37, 1490, 180, 0 terrain_6 = 37, 1576, 152, 0 terrain_7 = 37, 1666, 124, 0 terrain_8 = 37, 1764, 122, 0 terrain_9 = 37, 1828, 122, 0 terrain_10 = 34, 1314, 256, 0 terrain_11 = 34, 1356, 256, 0 terrain_12 = 33, 1314, 270, 0 terrain_13 = 32, 1314, 302, 0 terrain_14 = 33, 1356, 272, 0 terrain_15 = 32, 1356, 302, 0 terrain_16 = 34, 1392, 218, 0 terrain_17 = 34, 1434, 218, 0 terrain_18 = 33, 1434, 234, 0 terrain_19 = 33, 1392, 234, 0 terrain_20 = 33, 1392, 260, 0 terrain_21 = 33, 1392, 284, 0 terrain_22 = 33, 1434, 260, 0 terrain_23 = 33, 1434, 290, 0 terrain_24 = 32, 1434, 304, 0 terrain_25 = 32, 1392, 304, 0 terrain_26 = 34, 1488, 188, 0 terrain_27 = 34, 1530, 188, 0 terrain_28 = 33, 1530, 204, 0 terrain_29 = 33, 1488, 204, 0 terrain_30 = 33, 1530, 236, 0 terrain_31 = 33, 1530, 268, 0 terrain_32 = 33, 1530, 298, 0 terrain_33 = 33, 1488, 234, 0 terrain_34 = 33, 1488, 264, 0 terrain_35 = 33, 1488, 292, 0 terrain_36 = 32, 1488, 304, 0 terrain_37 = 32, 1530, 304, 0 terrain_38 = 34, 1574, 160, 0 terrain_39 = 34, 1616, 160, 0 terrain_40 = 33, 1616, 176, 0 terrain_41 = 33, 1574, 176, 0 terrain_42 = 33, 1574, 208, 0 terrain_43 = 33, 1616, 208, 0 terrain_44 = 33, 1616, 240, 0 terrain_45 = 33, 1616, 272, 0 terrain_46 = 33, 1574, 240, 0 terrain_47 = 33, 1574, 268, 0 terrain_48 = 33, 1574, 282, 0 terrain_49 = 33, 1616, 286, 0 terrain_50 = 32, 1616, 302, 0 terrain_51 = 32, 1574, 300, 0 terrain_52 = 51, 1674, 132, 0 terrain_53 = 51, 1674, 180, 0 terrain_54 = 51, 1674, 228, 0 terrain_55 = 51, 1674, 276, 0 terrain_56 = 51, 1722, 276, 0 terrain_57 = 51, 1770, 276, 0 terrain_58 = 51, 1818, 276, 0 terrain_59 = 51, 1866, 276, 0 terrain_60 = 51, 1866, 228, 0 terrain_61 = 51, 1866, 184, 0 terrain_62 = 51, 1866, 136, 0 terrain_63 = 53, 1866, 130, 0 terrain_64 = 53, 1818, 130, 0 terrain_65 = 53, 1770, 130, 0 terrain_66 = 44, 1716, 158, 0 terrain_67 = 43, 1718, 156, 0 terrain_68 = 46, 1784, 156, 0 terrain_69 = 46, 1804, 156, 0 terrain_70 = 47, 1804, 214, 0 terrain_71 = 47, 1784, 212, 0 terrain_72 = 46, 1184, 0, 0 terrain_73 = 46, 1184, 64, 0 terrain_74 = 46, 1196, 0, 0 terrain_75 = 46, 1196, 64, 0 terrain_76 = 46, 1196, 128, 0 terrain_77 = 44, 1080, 0, 0 terrain_78 = 44, 1004, 0, 0 terrain_79 = 43, 1062, 0, 0 terrain_80 = 43, 1094, 0, 0 terrain_81 = 45, 1120, 0, 0 terrain_82 = 46, 1152, 0, 0 terrain_83 = 46, 1152, 62, 0 terrain_84 = 47, 1152, 118, 0 terrain_85 = 47, 1184, 122, 0 terrain_86 = 47, 1196, 186, 0 terrain_87 = 43, 1312, 0, 0 terrain_88 = 43, 1374, 0, 0 terrain_89 = 44, 1402, 0, 0 terrain_90 = 44, 1308, 0, 0 terrain_91 = 44, 1484, 0, 0 terrain_92 = 43, 1472, 0, 0 terrain_93 = 46, 1556, 2, 0 terrain_94 = 46, 1454, 0, 0 terrain_95 = 46, 1454, 64, 0 terrain_96 = 47, 1454, 122, 0 terrain_97 = 47, 1556, 60, 0 terrain_98 = 47, 1108, 52, 0 terrain_99 = 47, 1828, 152, 0 terrain_100 = 47, 1374, 42, 0 terrain_101 = 7, 1226, 302, 0 terrain_102 = 6, 1228, 302, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1672, 128, 56, 104 steel_1 = 1672, 232, 56, 88 steel_2 = 1728, 272, 128, 48 steel_3 = 1856, 272, 64, 48 steel_4 = 1864, 160, 56, 112 steel_5 = 1768, 128, 96, 32 steel_6 = 1864, 128, 56, 32 #Name name = Lemming Rhythms