# LVL extracted by Lemmini #LVL1064.LVL releaseRate = 1 numLemmings = 20 numToRescue = 10 timeLimit = 4 numClimbers = 0 numFloaters = 0 numBombers = 9 numBlockers = 15 numBuilders = 26 numBashers = 10 numMiners = 0 numDiggers = 0 xPos = 876 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1120, 0, 4, 0 object_1 = 1, 1312, 0, 4, 0 object_2 = 0, 1984, 104, 4, 0 object_3 = 6, 2048, 88, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 29, 1174, 126, 0 terrain_1 = 29, 1248, 126, 0 terrain_2 = 29, 1212, 186, 0 terrain_3 = 29, 1320, 126, 0 terrain_4 = 29, 1286, 186, 0 terrain_5 = 29, 1250, 244, 0 terrain_6 = 29, 1132, 186, 0 terrain_7 = 29, 1366, 186, 0 terrain_8 = 29, 1326, 244, 0 terrain_9 = 29, 1170, 242, 0 terrain_10 = 29, 1400, 126, 0 terrain_11 = 29, 1096, 126, 0 terrain_12 = 31, 1290, 292, 0 terrain_13 = 31, 1208, 292, 0 terrain_14 = 31, 1140, 70, 0 terrain_15 = 31, 1358, 72, 0 terrain_16 = 31, 1474, 124, 0 terrain_17 = 31, 1544, 124, 0 terrain_18 = 31, 1510, 170, 0 terrain_19 = 31, 1578, 170, 0 terrain_20 = 31, 1646, 170, 0 terrain_21 = 31, 1646, 224, 0 terrain_22 = 31, 1722, 224, 0 terrain_23 = 31, 1546, 224, 0 terrain_24 = 28, 1528, 0, 0 terrain_25 = 27, 1456, 0, 0 terrain_26 = 28, 1476, 0, 0 terrain_27 = 27, 1234, 0, 0 terrain_28 = 27, 1298, 0, 0 terrain_29 = 28, 1252, 0, 0 terrain_30 = 23, 1822, 258, 0 terrain_31 = 22, 1826, 242, 0 terrain_32 = 20, 1854, 192, 0 terrain_33 = 15, 1696, 204, 0 terrain_34 = 15, 1696, 78, 0 terrain_35 = 15, 1696, 20, 0 terrain_36 = 16, 1696, 0, 0 terrain_37 = 31, 1722, 224, 2 terrain_38 = 31, 1724, 222, 2 terrain_39 = 31, 1740, 218, 2 terrain_40 = 31, 1720, 224, 0 terrain_41 = 31, 1768, 224, 0 terrain_42 = 24, 1964, 172, 0 terrain_43 = 22, 1964, 186, 8 terrain_44 = 22, 1948, 212, 0 terrain_45 = 19, 1972, 238, 0 terrain_46 = 19, 1930, 254, 0 terrain_47 = 18, 1924, 274, 0 terrain_48 = 18, 2068, 248, 0 terrain_49 = 19, 2036, 236, 0 terrain_50 = 18, 2112, 214, 0 terrain_51 = 19, 2056, 206, 0 terrain_52 = 21, 1904, 202, 0 terrain_53 = 28, 1748, 0, 0 terrain_54 = 27, 1784, 0, 0 terrain_55 = 27, 1808, 0, 0 terrain_56 = 28, 1830, 0, 0 terrain_57 = 11, 1406, 238, 0 terrain_58 = 12, 1446, 276, 0 terrain_59 = 13, 1488, 290, 0 terrain_60 = 9, 1590, 224, 0 terrain_61 = 9, 1542, 268, 0 terrain_62 = 9, 1374, 252, 0 terrain_63 = 26, 2072, 182, 0 terrain_64 = 25, 1888, 180, 0 terrain_65 = 22, 2170, 268, 0 terrain_66 = 22, 2144, 306, 0 terrain_67 = 21, 2168, 228, 0 terrain_68 = 24, 2158, 214, 0 terrain_69 = 26, 2258, 220, 0 terrain_70 = 26, 2320, 256, 0 terrain_71 = 21, 2216, 234, 8 terrain_72 = 21, 2264, 242, 8 terrain_73 = 21, 2248, 288, 8 terrain_74 = 21, 2300, 284, 8 terrain_75 = 21, 2328, 284, 8 terrain_76 = 21, 2220, 270, 0 terrain_77 = 21, 2158, 252, 0 terrain_78 = 19, 1026, 248, 0 terrain_79 = 19, 976, 266, 0 terrain_80 = 20, 990, 212, 0 terrain_81 = 20, 1040, 200, 0 terrain_82 = 20, 954, 274, 0 terrain_83 = 21, 892, 252, 0 terrain_84 = 21, 932, 216, 0 terrain_85 = 21, 986, 174, 0 terrain_86 = 33, 1984, 174, 8 terrain_87 = 33, 1986, 172, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1096, 120, 48, 56 steel_1 = 1176, 120, 48, 56 steel_2 = 1248, 120, 48, 56 steel_3 = 1320, 120, 48, 56 steel_4 = 1400, 120, 48, 56 steel_5 = 1128, 184, 56, 56 steel_6 = 1208, 184, 56, 56 steel_7 = 1280, 184, 56, 56 steel_8 = 1360, 184, 56, 56 steel_9 = 1320, 240, 56, 56 steel_10 = 1248, 240, 56, 56 steel_11 = 1168, 240, 56, 56 steel_12 = 1288, 288, 48, 32 steel_13 = 1208, 288, 48, 32 steel_14 = 1360, 72, 48, 32 steel_15 = 1136, 64, 56, 40 steel_16 = 1576, 168, 56, 32 steel_17 = 1504, 168, 56, 32 steel_18 = 1472, 120, 56, 32 steel_19 = 1544, 120, 56, 32 steel_20 = 1544, 224, 56, 32 steel_21 = 1640, 224, 56, 32 steel_22 = 1640, 168, 56, 32 steel_23 = 1720, 224, 96, 32 #Name name = Ice Ice Lemming