# LVL extracted by Lemmini #LVL1062.LVL releaseRate = 1 numLemmings = 80 numToRescue = 79 timeLimit = 3 numClimbers = 2 numFloaters = 0 numBombers = 1 numBlockers = 2 numBuilders = 3 numBashers = 3 numMiners = 3 numDiggers = 0 xPos = 888 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1120, 0, 4, 0 object_1 = 0, 1664, 224, 4, 0 object_2 = 9, 1664, 256, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 37, 1138, 82, 0 terrain_1 = 37, 1202, 82, 0 terrain_2 = 37, 1266, 82, 0 terrain_3 = 37, 1330, 82, 0 terrain_4 = 38, 1300, 164, 0 terrain_5 = 38, 1300, 266, 0 terrain_6 = 37, 1332, 266, 0 terrain_7 = 37, 1396, 266, 0 terrain_8 = 37, 1460, 266, 0 terrain_9 = 1, 1628, 294, 0 terrain_10 = 5, 1492, 170, 0 terrain_11 = 5, 1492, 266, 0 terrain_12 = 7, 1556, 170, 0 terrain_13 = 6, 1556, 182, 0 terrain_14 = 13, 1620, 166, 0 terrain_15 = 5, 1112, 224, 0 terrain_16 = 5, 1176, 224, 0 terrain_17 = 5, 1048, 224, 0 terrain_18 = 5, 1048, 128, 0 terrain_19 = 5, 1048, 32, 0 terrain_20 = 6, 1048, 8, 0 terrain_21 = 0, 1538, 318, 0 terrain_22 = 51, 1556, 230, 0 terrain_23 = 51, 1556, 278, 0 terrain_24 = 52, 1600, 230, 0 terrain_25 = 52, 1600, 278, 0 terrain_26 = 35, 1444, 0, 0 terrain_27 = 36, 1486, 0, 0 terrain_28 = 36, 1788, 0, 0 terrain_29 = 35, 1788, 62, 0 terrain_30 = 35, 1834, 0, 0 terrain_31 = 35, 1834, 128, 0 terrain_32 = 35, 1834, 256, 0 terrain_33 = 36, 1788, 190, 0 terrain_34 = 36, 1878, 0, 0 terrain_35 = 36, 1878, 64, 0 terrain_36 = 43, 1698, 0, 0 terrain_37 = 44, 1614, 0, 0 terrain_38 = 46, 1666, 0, 0 terrain_39 = 44, 1564, 24, 0 terrain_40 = 43, 1564, 0, 0 terrain_41 = 46, 1666, 48, 0 terrain_42 = 46, 1756, 0, 0 terrain_43 = 46, 1756, 64, 0 terrain_44 = 46, 1756, 128, 0 terrain_45 = 47, 1756, 186, 0 terrain_46 = 47, 1666, 104, 0 terrain_47 = 46, 1416, 0, 0 terrain_48 = 46, 1416, 64, 0 terrain_49 = 45, 1418, 124, 0 terrain_50 = 46, 1402, 0, 0 terrain_51 = 44, 1298, 0, 0 terrain_52 = 43, 1320, 0, 0 terrain_53 = 47, 1402, 58, 0 terrain_54 = 47, 1354, 0, 0 terrain_55 = 51, 1000, 8, 0 terrain_56 = 51, 1000, 56, 0 terrain_57 = 51, 1000, 104, 0 terrain_58 = 51, 1000, 152, 0 terrain_59 = 51, 1000, 200, 0 terrain_60 = 51, 1000, 248, 0 terrain_61 = 51, 1000, 296, 0 terrain_62 = 51, 1872, 128, 0 terrain_63 = 51, 1872, 176, 0 terrain_64 = 51, 1872, 224, 0 terrain_65 = 51, 1872, 272, 0 terrain_66 = 51, 1920, 128, 0 terrain_67 = 51, 1920, 80, 0 terrain_68 = 51, 1920, 32, 0 terrain_69 = 53, 1920, 4, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1560, 232, 72, 88 steel_1 = 1000, 8, 48, 48 steel_2 = 1000, 56, 48, 48 steel_3 = 1000, 104, 48, 48 steel_4 = 1000, 152, 48, 48 steel_5 = 1000, 200, 48, 48 steel_6 = 1000, 248, 48, 48 steel_7 = 1000, 296, 48, 24 steel_8 = 1872, 128, 48, 48 steel_9 = 1872, 176, 48, 48 steel_10 = 1872, 224, 48, 48 steel_11 = 1872, 272, 48, 48 steel_12 = 1920, 128, 48, 48 steel_13 = 1920, 80, 48, 48 steel_14 = 1920, 32, 48, 48 steel_15 = 1920, 0, 48, 32 #Name name = The Lemming Learning Curve