# LVL extracted by Lemmini #LVL1061.LVL releaseRate = 1 numLemmings = 80 numToRescue = 72 timeLimit = 2 numClimbers = 0 numFloaters = 0 numBombers = 5 numBlockers = 2 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1280, 8, 4, 0 object_1 = 0, 1440, 232, 4, 0 object_2 = 9, 1440, 264, 4, 0 object_3 = 1, 1568, 8, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 37, 1264, 76, 0 terrain_1 = 37, 1328, 76, 0 terrain_2 = 37, 1392, 76, 0 terrain_3 = 37, 1456, 76, 0 terrain_4 = 37, 1520, 76, 0 terrain_5 = 37, 1584, 76, 0 terrain_6 = 37, 1648, 76, 0 terrain_7 = 37, 1264, 124, 0 terrain_8 = 37, 1328, 124, 0 terrain_9 = 37, 1392, 124, 0 terrain_10 = 37, 1456, 124, 0 terrain_11 = 37, 1520, 124, 0 terrain_12 = 37, 1584, 124, 0 terrain_13 = 37, 1648, 124, 0 terrain_14 = 37, 1264, 172, 0 terrain_15 = 37, 1328, 172, 0 terrain_16 = 37, 1392, 172, 0 terrain_17 = 37, 1456, 172, 0 terrain_18 = 37, 1520, 172, 0 terrain_19 = 37, 1584, 172, 0 terrain_20 = 37, 1648, 172, 0 terrain_21 = 37, 1264, 206, 0 terrain_22 = 37, 1328, 206, 0 terrain_23 = 37, 1392, 206, 0 terrain_24 = 37, 1456, 206, 0 terrain_25 = 37, 1520, 206, 0 terrain_26 = 37, 1584, 206, 0 terrain_27 = 37, 1648, 206, 0 terrain_28 = 32, 1366, 286, 0 terrain_29 = 32, 1564, 286, 0 terrain_30 = 33, 1564, 254, 0 terrain_31 = 33, 1564, 224, 0 terrain_32 = 33, 1564, 214, 0 terrain_33 = 33, 1366, 254, 0 terrain_34 = 33, 1366, 224, 0 terrain_35 = 33, 1366, 214, 0 terrain_36 = 34, 1366, 214, 0 terrain_37 = 34, 1564, 214, 0 terrain_38 = 37, 1366, 302, 0 terrain_39 = 37, 1430, 302, 0 terrain_40 = 37, 1494, 302, 0 terrain_41 = 37, 1526, 302, 0 terrain_42 = 46, 1144, 0, 0 terrain_43 = 46, 1212, 0, 0 terrain_44 = 46, 1212, 64, 0 terrain_45 = 46, 1190, 0, 0 terrain_46 = 45, 1192, 58, 0 terrain_47 = 44, 1110, 0, 0 terrain_48 = 46, 1144, 62, 0 terrain_49 = 46, 1144, 126, 0 terrain_50 = 47, 1144, 184, 0 terrain_51 = 47, 1212, 124, 0 terrain_52 = 46, 1162, 0, 0 terrain_53 = 46, 1162, 64, 0 terrain_54 = 47, 1162, 122, 0 terrain_55 = 47, 1730, 0, 0 terrain_56 = 46, 1754, 0, 0 terrain_57 = 46, 1754, 62, 0 terrain_58 = 46, 1774, 0, 0 terrain_59 = 46, 1774, 64, 0 terrain_60 = 46, 1774, 128, 0 terrain_61 = 46, 1774, 192, 0 terrain_62 = 47, 1774, 252, 0 terrain_63 = 47, 1754, 122, 0 terrain_64 = 46, 1798, 0, 0 terrain_65 = 46, 1798, 64, 0 terrain_66 = 47, 1798, 124, 0 terrain_67 = 44, 1750, 0, 0 terrain_68 = 43, 1828, 0, 0 terrain_69 = 46, 1886, 0, 0 terrain_70 = 46, 1886, 64, 0 terrain_71 = 47, 1886, 124, 0 terrain_72 = 47, 1190, 58, 0 terrain_73 = 43, 1062, 0, 0 terrain_74 = 46, 1124, 0, 0 terrain_75 = 46, 1124, 64, 0 terrain_76 = 47, 1124, 124, 0 terrain_77 = 35, 1842, 0, 0 terrain_78 = 35, 1842, 128, 0 terrain_79 = 36, 1928, 0, 0 terrain_80 = 36, 1928, 64, 0 terrain_81 = 36, 1024, 0, 0 terrain_82 = 36, 1024, 64, 0 terrain_83 = 36, 1024, 128, 0 terrain_84 = 36, 1074, 0, 0 terrain_85 = 36, 1074, 62, 0 terrain_86 = 36, 1024, 192, 0 #Steel # id, xpos, ypos, width, height #Name name = Last Lemming To Lemmingcentral