# LVL extracted by Lemmini #LVL1060.LVL releaseRate = 1 numLemmings = 80 numToRescue = 70 timeLimit = 4 numClimbers = 5 numFloaters = 6 numBombers = 2 numBlockers = 6 numBuilders = 25 numBashers = 5 numMiners = 0 numDiggers = 7 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1280, 0, 4, 0 object_1 = 0, 1920, 0, 4, 0 object_2 = 9, 1920, 32, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1304, 64, 0 terrain_1 = 53, 1302, 136, 0 terrain_2 = 53, 1302, 208, 0 terrain_3 = 53, 1302, 272, 0 terrain_4 = 53, 1394, 64, 0 terrain_5 = 53, 1394, 136, 0 terrain_6 = 53, 1392, 208, 0 terrain_7 = 53, 1392, 272, 0 terrain_8 = 46, 1452, 0, 0 terrain_9 = 46, 1470, 0, 0 terrain_10 = 46, 1486, 0, 0 terrain_11 = 47, 1452, 58, 0 terrain_12 = 47, 1486, 58, 0 terrain_13 = 51, 1544, 70, 0 terrain_14 = 51, 1592, 70, 0 terrain_15 = 51, 1640, 70, 0 terrain_16 = 51, 1640, 118, 0 terrain_17 = 51, 1640, 166, 0 terrain_18 = 51, 1688, 166, 0 terrain_19 = 51, 1734, 166, 0 terrain_20 = 51, 1782, 166, 0 terrain_21 = 46, 1470, 64, 0 terrain_22 = 46, 1470, 126, 0 terrain_23 = 47, 1470, 186, 0 terrain_24 = 46, 1508, 0, 0 terrain_25 = 46, 1508, 64, 0 terrain_26 = 46, 1508, 128, 0 terrain_27 = 46, 1508, 192, 0 terrain_28 = 47, 1508, 252, 0 terrain_29 = 46, 1360, 0, 0 terrain_30 = 46, 1360, 64, 0 terrain_31 = 47, 1360, 124, 0 terrain_32 = 51, 1558, 278, 0 terrain_33 = 51, 1606, 278, 0 terrain_34 = 51, 1654, 278, 0 terrain_35 = 51, 1702, 278, 0 terrain_36 = 51, 1750, 278, 0 terrain_37 = 51, 1798, 278, 0 terrain_38 = 51, 1846, 278, 0 terrain_39 = 51, 1894, 278, 0 terrain_40 = 51, 1894, 230, 0 terrain_41 = 51, 1942, 230, 0 terrain_42 = 51, 1942, 182, 0 terrain_43 = 52, 1544, 24, 0 terrain_44 = 54, 1544, 24, 0 terrain_45 = 54, 1544, 0, 0 terrain_46 = 52, 1924, 70, 0 terrain_47 = 52, 1952, 70, 0 terrain_48 = 51, 1950, 70, 0 terrain_49 = 35, 2024, 0, 0 terrain_50 = 35, 2024, 128, 0 terrain_51 = 35, 2060, 0, 0 terrain_52 = 36, 2060, 126, 0 terrain_53 = 36, 2102, 0, 0 terrain_54 = 36, 1234, 0, 0 terrain_55 = 36, 1192, 0, 0 terrain_56 = 36, 1192, 64, 0 terrain_57 = 51, 1182, 128, 0 terrain_58 = 51, 1182, 176, 0 terrain_59 = 51, 1182, 224, 0 terrain_60 = 51, 1182, 272, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1184, 128, 48, 96 steel_1 = 1184, 224, 48, 96 steel_2 = 1304, 64, 48, 32 steel_3 = 1392, 64, 48, 32 steel_4 = 1304, 136, 48, 32 steel_5 = 1392, 136, 48, 32 steel_6 = 1304, 208, 48, 32 steel_7 = 1392, 208, 48, 32 steel_8 = 1304, 272, 48, 32 steel_9 = 1392, 272, 48, 32 steel_10 = 1544, 0, 32, 72 steel_11 = 1544, 72, 96, 48 steel_12 = 1640, 72, 48, 96 steel_13 = 1640, 168, 96, 48 steel_14 = 1736, 168, 96, 48 steel_15 = 1920, 72, 80, 48 steel_16 = 1560, 280, 96, 40 steel_17 = 1656, 280, 96, 40 steel_18 = 1752, 280, 96, 40 steel_19 = 1848, 280, 96, 40 steel_20 = 1896, 232, 96, 48 steel_21 = 1944, 184, 48, 48 #Name name = Almost Nearly Virtual Reality