# LVL extracted by Lemmini #LVL1053.LVL releaseRate = 1 numLemmings = 30 numToRescue = 29 timeLimit = 4 numClimbers = 2 numFloaters = 1 numBombers = 0 numBlockers = 1 numBuilders = 13 numBashers = 0 numMiners = 0 numDiggers = 2 xPos = 1248 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1632, 96, 4, 0 object_1 = 9, 1632, 128, 4, 0 object_2 = 1, 1440, 0, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1556, 0, 0 terrain_1 = 53, 1556, 28, 0 terrain_2 = 53, 1556, 56, 0 terrain_3 = 53, 1556, 84, 0 terrain_4 = 53, 1556, 112, 0 terrain_5 = 53, 1556, 140, 0 terrain_6 = 53, 1508, 84, 0 terrain_7 = 53, 1460, 84, 0 terrain_8 = 53, 1412, 84, 0 terrain_9 = 53, 1508, 140, 0 terrain_10 = 53, 1460, 140, 0 terrain_11 = 53, 1412, 140, 0 terrain_12 = 53, 1556, 168, 0 terrain_13 = 53, 1556, 196, 0 terrain_14 = 53, 1556, 224, 0 terrain_15 = 53, 1508, 196, 0 terrain_16 = 53, 1460, 196, 0 terrain_17 = 53, 1412, 196, 0 terrain_18 = 53, 1344, 196, 0 terrain_19 = 53, 1346, 294, 0 terrain_20 = 53, 1394, 294, 0 terrain_21 = 53, 1442, 294, 0 terrain_22 = 53, 1490, 294, 0 terrain_23 = 53, 1538, 294, 0 terrain_24 = 53, 1556, 252, 0 terrain_25 = 53, 1586, 294, 0 terrain_26 = 53, 1634, 294, 0 terrain_27 = 53, 1604, 168, 0 terrain_28 = 53, 1652, 168, 0 terrain_29 = 53, 1700, 168, 0 terrain_30 = 25, 1636, 164, 0 terrain_31 = 25, 1670, 164, 0 terrain_32 = 25, 1654, 164, 0 terrain_33 = 25, 1382, 218, 8 terrain_34 = 53, 1344, 140, 8 terrain_35 = 24, 1382, 162, 8 terrain_36 = 13, 1604, 192, 8 terrain_37 = 12, 1494, 212, 8 terrain_38 = 52, 1412, 38, 8 terrain_39 = 54, 1412, 28, 0 terrain_40 = 54, 1814, 170, 0 terrain_41 = 32, 1620, 14, 0 terrain_42 = 32, 1638, 14, 0 terrain_43 = 32, 1656, 14, 0 terrain_44 = 32, 1674, 14, 0 terrain_45 = 32, 1692, 14, 0 terrain_46 = 32, 1602, 14, 0 terrain_47 = 32, 1710, 14, 0 terrain_48 = 32, 1728, 14, 0 terrain_49 = 33, 1602, -16, 0 terrain_50 = 33, 1620, -14, 0 terrain_51 = 33, 1638, -16, 0 terrain_52 = 33, 1656, -16, 0 terrain_53 = 33, 1674, -16, 0 terrain_54 = 33, 1692, -16, 0 terrain_55 = 33, 1710, -16, 0 terrain_56 = 33, 1728, -16, 0 terrain_57 = 40, 1682, 294, 0 terrain_58 = 41, 1282, 294, 0 terrain_59 = 46, 1882, -8, 0 terrain_60 = 46, 1882, 40, 0 terrain_61 = 46, 1882, 88, 0 terrain_62 = 46, 1882, 136, 0 terrain_63 = 48, 1882, 186, 0 terrain_64 = 48, 1916, 54, 0 terrain_65 = 46, 1916, 2, 8 terrain_66 = 46, 1944, -6, 8 terrain_67 = 46, 1944, 42, 8 terrain_68 = 46, 1944, 74, 8 terrain_69 = 48, 1944, 126, 0 terrain_70 = 43, 1828, -2, 0 terrain_71 = 44, 1930, -6, 0 terrain_72 = 44, 1744, -4, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1552, 0, 48, 128 steel_1 = 1552, 128, 48, 128 steel_2 = 1552, 256, 48, 24 steel_3 = 1344, 192, 48, 32 steel_4 = 1344, 136, 48, 32 steel_5 = 1600, 168, 120, 32 steel_6 = 1416, 136, 112, 32 steel_7 = 1416, 80, 112, 32 steel_8 = 1416, 192, 112, 32 steel_9 = 1344, 296, 112, 24 steel_10 = 1456, 296, 112, 24 steel_11 = 1568, 296, 112, 24 steel_12 = 1720, 168, 24, 32 steel_13 = 1816, 168, 24, 32 steel_14 = 1528, 80, 24, 32 steel_15 = 1528, 136, 24, 32 steel_16 = 1528, 192, 24, 32 steel_17 = 1408, 32, 32, 48 #Name name = Be more than just a number