# LVL extracted by Lemmini #LVL1051.LVL releaseRate = 50 numLemmings = 20 numToRescue = 20 timeLimit = 3 numClimbers = 5 numFloaters = 5 numBombers = 5 numBlockers = 5 numBuilders = 5 numBashers = 5 numMiners = 5 numDiggers = 5 xPos = 224 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 448, 64, 0, 0 object_1 = 0, 2496, 80, 4, 0 object_2 = 6, 2560, 64, 0, 0 object_3 = 8, 1472, 168, 4, 0 object_4 = 5, 448, 280, 4, 0 object_5 = 5, 320, 280, 4, 0 object_6 = 5, 192, 280, 4, 0 object_7 = 5, 64, 280, 4, 0 object_8 = 9, 2080, 72, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 590, 222, 0 terrain_1 = 0, 766, 230, 0 terrain_2 = 0, 884, 264, 0 terrain_3 = 0, 1060, 244, 0 terrain_4 = 0, 1184, 256, 0 terrain_5 = 0, 1360, 258, 0 terrain_6 = 0, 1538, 232, 0 terrain_7 = 0, 1710, 236, 0 terrain_8 = 0, 1880, 238, 0 terrain_9 = 0, 2038, 232, 0 terrain_10 = 0, 2198, 218, 0 terrain_11 = 1, 850, 206, 8 terrain_12 = 23, 642, -34, 8 terrain_13 = 23, 736, -26, 8 terrain_14 = 24, 830, -10, 8 terrain_15 = 24, 920, -6, 8 terrain_16 = 23, 1010, -42, 8 terrain_17 = 23, 1098, -24, 8 terrain_18 = 23, 1200, -46, 8 terrain_19 = 23, 1238, -62, 8 terrain_20 = 23, 1330, -46, 8 terrain_21 = 23, 1404, -48, 8 terrain_22 = 23, 1474, -26, 8 terrain_23 = 23, 1582, -20, 8 terrain_24 = 23, 1656, -40, 8 terrain_25 = 23, 1718, -50, 8 terrain_26 = 4, 1232, 112, 8 terrain_27 = 4, 1628, 204, 8 terrain_28 = 1, 1646, 168, 8 terrain_29 = 6, 1684, 116, 8 terrain_30 = 8, 1718, 104, 8 terrain_31 = 6, 1732, 90, 8 terrain_32 = 5, 1748, 90, 8 terrain_33 = 3, 1804, 88, 8 terrain_34 = 3, 1882, 86, 8 terrain_35 = 3, 1952, 88, 8 terrain_36 = 24, 1822, -22, 0 terrain_37 = 24, 1910, -34, 0 terrain_38 = 5, 488, 210, 0 terrain_39 = 5, 398, 134, 0 terrain_40 = 0, 2284, 152, 8 terrain_41 = 0, 2372, 142, 8 terrain_42 = 1, 2382, 104, 8 terrain_43 = 11, 2410, 44, 8 terrain_44 = 24, 2466, 150, 8 terrain_45 = 33, 2514, 150, 8 terrain_46 = 9, 700, 124, 8 terrain_47 = 5, 1360, 74, 0 terrain_48 = 5, 1272, -18, 0 terrain_49 = 5, 1472, 60, 4 terrain_50 = 5, 1574, -28, 4 terrain_51 = 5, 1432, 10, 4 terrain_52 = 5, 1504, -40, 4 terrain_53 = 5, 1420, -40, 4 terrain_54 = 5, 1358, -70, 4 terrain_55 = 5, 1312, -90, 4 terrain_56 = 5, 8088, 216, 15 terrain_57 = 4, -18, 172, 0 terrain_58 = 24, 78, 302, 0 terrain_59 = 24, 168, 304, 0 terrain_60 = 2, 236, 298, 0 terrain_61 = 3, 288, 302, 0 terrain_62 = 3, 358, 300, 0 terrain_63 = 3, 416, 300, 0 terrain_64 = 3, 474, 300, 0 terrain_65 = 3, 158, 298, 0 terrain_66 = 3, 88, 298, 0 terrain_67 = 0, 2404, 226, 0 terrain_68 = 1, 2370, 28, 0 terrain_69 = 5, 2296, -18, 8 terrain_70 = 6, 2416, -16, 8 terrain_71 = 6, 2368, -60, 8 terrain_72 = 3, 2408, 24, 8 terrain_73 = 3, 2456, 6, 8 terrain_74 = 3, 2432, -14, 8 terrain_75 = 3, 2516, -14, 8 terrain_76 = 3, 2380, 34, 8 terrain_77 = 36, 2066, 102, 8 terrain_78 = 36, 2062, 100, 8 terrain_79 = 6, 1458, 118, 8 terrain_80 = 24, 532, -18, 8 terrain_81 = 24, 438, -26, 8 terrain_82 = 24, 348, -24, 8 #Steel # id, xpos, ypos, width, height #Name name = On the Antarctic Coast