# LVL extracted by Lemmini #LVL1050.LVL releaseRate = 1 numLemmings = 1 numToRescue = 1 timeLimit = 3 numClimbers = 1 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 4 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1184 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1184, 16, 0, 0 object_1 = 0, 1696, 72, 0, 0 object_2 = 9, 1696, 104, 0, 0 object_3 = 5, 1472, 208, 4, 0 object_4 = 5, 1344, 208, 4, 0 object_5 = 6, 1344, 120, 0, 0 object_6 = 6, 1568, 120, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1734, 142, 0 terrain_1 = 5, 1670, 142, 0 terrain_2 = 5, 1620, 142, 0 terrain_3 = 5, 1620, 46, 0 terrain_4 = 7, 1684, 46, 0 terrain_5 = 8, 1748, 46, 0 terrain_6 = 5, 1792, 142, 0 terrain_7 = 5, 1792, 46, 0 terrain_8 = 5, 1556, 190, 0 terrain_9 = 5, 1462, 190, 0 terrain_10 = 5, 1304, 190, 0 terrain_11 = 5, 1368, 190, 0 terrain_12 = 5, 1240, 190, 0 terrain_13 = 5, 1176, 190, 0 terrain_14 = 5, 1112, 190, 0 terrain_15 = 5, 1886, 46, 0 terrain_16 = 5, 1886, 142, 0 terrain_17 = 5, 1886, 238, 0 terrain_18 = 5, 1876, 178, 0 terrain_19 = 5, 1876, 226, 0 terrain_20 = 5, 1112, 94, 0 terrain_21 = 5, 1176, 94, 0 terrain_22 = 5, 1240, 94, 0 terrain_23 = 5, 1028, 94, 0 terrain_24 = 5, 1028, 190, 0 terrain_25 = 5, 1010, 190, 0 terrain_26 = 5, 928, 190, 0 terrain_27 = 5, 1620, 190, 0 terrain_28 = 5, 1684, 190, 0 terrain_29 = 5, 1748, 190, 0 terrain_30 = 5, 1792, 190, 0 terrain_31 = 5, 910, 190, 0 terrain_32 = 5, 910, 94, 0 terrain_33 = 5, 928, 238, 0 terrain_34 = 5, 910, 238, 0 terrain_35 = 27, 1326, 88, 8 terrain_36 = 27, 1358, 88, 8 terrain_37 = 26, 910, 310, 0 terrain_38 = 26, 974, 310, 0 terrain_39 = 26, 1038, 310, 0 terrain_40 = 26, 1102, 310, 0 terrain_41 = 26, 1166, 310, 0 terrain_42 = 26, 1230, 310, 0 terrain_43 = 26, 1294, 310, 0 terrain_44 = 26, 1358, 310, 0 terrain_45 = 26, 1422, 310, 0 terrain_46 = 26, 1486, 310, 0 terrain_47 = 26, 1550, 310, 0 terrain_48 = 26, 1614, 310, 0 terrain_49 = 26, 1678, 310, 0 terrain_50 = 26, 1742, 310, 0 terrain_51 = 26, 1806, 310, 0 terrain_52 = 26, 1870, 310, 0 terrain_53 = 26, 1902, 310, 0 terrain_54 = 26, 1950, 310, 2 terrain_55 = 51, 1384, 188, 0 terrain_56 = 51, 1336, 188, 0 terrain_57 = 51, 1288, 188, 0 terrain_58 = 51, 1384, 236, 0 terrain_59 = 53, 1432, 256, 0 terrain_60 = 54, 1480, 256, 0 terrain_61 = 53, 1508, 256, 0 terrain_62 = 51, 1556, 236, 0 terrain_63 = 51, 1556, 188, 0 terrain_64 = 51, 1604, 188, 0 terrain_65 = 42, 1278, 32, 0 terrain_66 = 42, 1326, -2, 0 terrain_67 = 42, 1366, 14, 0 terrain_68 = 42, 1414, 34, 0 terrain_69 = 42, 1468, 8, 0 terrain_70 = 42, 1512, 52, 0 terrain_71 = 42, 1552, -6, 0 terrain_72 = 40, 1376, 28, 8 terrain_73 = 41, 1422, 18, 8 terrain_74 = 40, 1472, 18, 8 terrain_75 = 41, 1516, 20, 8 terrain_76 = 41, 1282, 22, 8 terrain_77 = 41, 1472, 64, 8 terrain_78 = 42, 1452, 84, 0 terrain_79 = 40, 1332, 6, 8 terrain_80 = 7, 1418, 274, 8 terrain_81 = 7, 1502, 274, 8 terrain_82 = 42, 1326, 88, 0 terrain_83 = 42, 1358, 88, 0 terrain_84 = 42, 1568, 88, 0 terrain_85 = 40, 1526, 56, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1288, 184, 128, 56 steel_1 = 1384, 240, 48, 48 steel_2 = 1552, 184, 104, 56 steel_3 = 1552, 240, 56, 48 steel_4 = 1432, 256, 120, 32 steel_5 = 1416, 184, 16, 56 #Name name = Take care, Sweetie