# LVL extracted by Lemmini #LVL1030.LVL releaseRate = 1 numLemmings = 20 numToRescue = 20 timeLimit = 3 numClimbers = 2 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 5 numBashers = 0 numMiners = 0 numDiggers = 2 xPos = 1224 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1376, 184, 4, 0 object_1 = 0, 1728, 192, 4, 0 object_2 = 6, 1792, 176, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 15, 1580, 202, 0 terrain_1 = 15, 1580, 132, 0 terrain_2 = 16, 1580, 92, 0 terrain_3 = 29, 1496, 0, 0 terrain_4 = 29, 1496, 48, 0 terrain_5 = 29, 1496, 96, 0 terrain_6 = 29, 1496, 144, 0 terrain_7 = 29, 1496, 192, 0 terrain_8 = 29, 1496, 272, 0 terrain_9 = 29, 1642, 272, 0 terrain_10 = 29, 1642, 224, 0 terrain_11 = 29, 1642, 144, 0 terrain_12 = 29, 1642, 96, 0 terrain_13 = 29, 1642, 48, 0 terrain_14 = 29, 1642, 0, 0 terrain_15 = 24, 1388, 294, 8 terrain_16 = 24, 1344, 298, 8 terrain_17 = 24, 1240, 298, 0 terrain_18 = 24, 1142, 296, 0 terrain_19 = 23, 1062, 286, 0 terrain_20 = 23, 972, 272, 0 terrain_21 = 23, 888, 292, 0 terrain_22 = 15, 928, 170, 8 terrain_23 = 18, 910, 108, 0 terrain_24 = 15, 1730, 262, 0 terrain_25 = 15, 1754, 262, 0 terrain_26 = 15, 1778, 262, 0 terrain_27 = 15, 1802, 262, 0 terrain_28 = 18, 1736, 264, 0 terrain_29 = 21, 1766, 268, 0 terrain_30 = 20, 1820, 222, 0 terrain_31 = 19, 1790, 262, 0 terrain_32 = 22, 1408, -28, 8 terrain_33 = 22, 1350, 0, 8 terrain_34 = 22, 1270, -26, 8 terrain_35 = 22, 1196, -22, 8 terrain_36 = 22, 1108, -18, 8 terrain_37 = 22, 1044, -24, 8 terrain_38 = 22, 1664, -14, 8 terrain_39 = 22, 1736, -28, 8 terrain_40 = 22, 1826, -24, 8 terrain_41 = 22, 1784, 2, 8 terrain_42 = 22, 1894, -20, 8 terrain_43 = 22, 1866, 2, 8 terrain_44 = 22, 1730, 4, 8 terrain_45 = 17, 1840, 104, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1496, 0, 48, 128 steel_1 = 1496, 128, 48, 112 steel_2 = 1496, 272, 48, 48 steel_3 = 1640, 224, 56, 96 steel_4 = 1640, 96, 56, 96 steel_5 = 1640, 0, 56, 96 #Name name = The Stack