# LVL extracted by Lemmini #LVL1026.LVL releaseRate = 1 numLemmings = 16 numToRescue = 16 timeLimit = 3 numClimbers = 3 numFloaters = 16 numBombers = 3 numBlockers = 16 numBuilders = 3 numBashers = 16 numMiners = 3 numDiggers = 16 xPos = 1184 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1216, 32, 4, 0 object_1 = 0, 1696, 32, 4, 0 object_2 = 9, 1696, 64, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 42, 1432, 278, 0 terrain_1 = 42, 1496, 278, 0 terrain_2 = 42, 1528, 278, 0 terrain_3 = 42, 1528, 214, 0 terrain_4 = 42, 1400, 278, 0 terrain_5 = 42, 1400, 214, 0 terrain_6 = 42, 1432, 214, 0 terrain_7 = 42, 1432, 182, 0 terrain_8 = 42, 1432, 150, 0 terrain_9 = 42, 1400, 150, 0 terrain_10 = 42, 1368, 150, 0 terrain_11 = 42, 1368, 118, 0 terrain_12 = 42, 1368, 86, 0 terrain_13 = 42, 1400, 86, 0 terrain_14 = 42, 1432, 86, 0 terrain_15 = 42, 1432, 54, 0 terrain_16 = 42, 1432, 22, 0 terrain_17 = 42, 1496, 22, 0 terrain_18 = 42, 1496, 54, 0 terrain_19 = 42, 1496, 86, 0 terrain_20 = 42, 1528, 86, 0 terrain_21 = 42, 1560, 86, 0 terrain_22 = 42, 1560, 118, 0 terrain_23 = 42, 1560, 150, 0 terrain_24 = 42, 1528, 150, 0 terrain_25 = 42, 1496, 150, 0 terrain_26 = 42, 1496, 182, 0 terrain_27 = 42, 1496, 214, 0 terrain_28 = 42, 1560, 214, 0 terrain_29 = 42, 1560, 246, 0 terrain_30 = 42, 1560, 278, 0 terrain_31 = 42, 1560, 278, 0 terrain_32 = 42, 1368, 214, 0 terrain_33 = 42, 1368, 278, 0 terrain_34 = 42, 1368, 246, 0 terrain_35 = 42, 1560, 182, 0 terrain_36 = 42, 1368, 182, 0 terrain_37 = 24, 1684, 102, 0 terrain_38 = 25, 1748, 102, 0 terrain_39 = 24, 1620, 102, 0 terrain_40 = 24, 1588, 102, 8 terrain_41 = 24, 1304, 102, 8 terrain_42 = 24, 1240, 102, 8 terrain_43 = 24, 1208, 102, 8 terrain_44 = 42, 1496, 310, 0 terrain_45 = 42, 1560, 310, 0 terrain_46 = 42, 1432, 310, 0 terrain_47 = 42, 1368, 310, 0 terrain_48 = 42, 1368, 54, 0 terrain_49 = 42, 1368, 22, 0 terrain_50 = 42, 1400, 22, 0 terrain_51 = 42, 1528, 22, 0 terrain_52 = 42, 1560, 22, 0 terrain_53 = 42, 1560, 54, 0 terrain_54 = 42, 1432, -10, 0 terrain_55 = 42, 1496, -10, 0 #Steel # id, xpos, ypos, width, height #Name name = Across The Gap