# LVL extracted by Lemmini #LVL1025.LVL releaseRate = 1 numLemmings = 80 numToRescue = 60 timeLimit = 4 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 6 numBashers = 2 numMiners = 0 numDiggers = 2 xPos = 744 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 864, 208, 4, 0 object_1 = 0, 864, 48, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 7, 848, 294, 0 terrain_1 = 52, 1076, 270, 8 terrain_2 = 52, 1106, 240, 8 terrain_3 = 52, 1132, 214, 8 terrain_4 = 56, 1260, 178, 0 terrain_5 = 56, 1260, 226, 0 terrain_6 = 56, 1260, 274, 0 terrain_7 = 52, 1164, 182, 8 terrain_8 = 53, 1174, 210, 0 terrain_9 = 52, 1132, 222, 0 terrain_10 = 53, 1154, 240, 0 terrain_11 = 52, 1092, 254, 0 terrain_12 = 53, 1140, 250, 0 terrain_13 = 53, 1118, 266, 0 terrain_14 = 42, 1114, 276, 0 terrain_15 = 42, 1098, 290, 0 terrain_16 = 44, 1138, 270, 0 terrain_17 = 19, 1292, 176, 8 terrain_18 = 19, 1294, 190, 8 terrain_19 = 19, 1294, 202, 8 terrain_20 = 19, 1290, 210, 8 terrain_21 = 19, 1292, 218, 8 terrain_22 = 19, 1288, 226, 8 terrain_23 = 19, 1292, 234, 8 terrain_24 = 19, 1286, 234, 8 terrain_25 = 19, 1286, 240, 8 terrain_26 = 19, 1292, 246, 8 terrain_27 = 19, 1290, 250, 8 terrain_28 = 56, 1352, 178, 0 terrain_29 = 56, 1352, 130, 0 terrain_30 = 1, 1364, 252, 0 terrain_31 = 8, 1380, 242, 0 terrain_32 = 7, 1432, 260, 0 terrain_33 = 14, 1442, 208, 0 terrain_34 = 14, 1492, 182, 0 terrain_35 = 14, 1544, 154, 0 terrain_36 = 21, 1586, 148, 0 terrain_37 = 21, 1636, 146, 0 terrain_38 = 44, 1686, 102, 8 terrain_39 = 43, 1678, 82, 8 terrain_40 = 45, 1694, 66, 8 terrain_41 = 2, 1454, 210, 8 terrain_42 = 3, 1494, 190, 8 terrain_43 = 3, 1528, 172, 8 terrain_44 = 4, 1606, 154, 8 terrain_45 = 8, 1566, 162, 8 terrain_46 = 8, 1592, 194, 8 terrain_47 = 8, 1588, 230, 8 terrain_48 = 1, 1670, 162, 8 terrain_49 = 1, 1664, 236, 8 terrain_50 = 1, 1588, 250, 8 terrain_51 = 2, 1372, 102, 8 terrain_52 = 3, 1396, 74, 8 terrain_53 = 8, 1282, 70, 8 terrain_54 = 8, 1258, 92, 8 terrain_55 = 8, 1176, 74, 8 terrain_56 = 8, 1084, 62, 8 terrain_57 = 8, 1118, 96, 8 terrain_58 = 8, 1026, 80, 8 terrain_59 = 8, 976, 64, 8 terrain_60 = 8, 936, 86, 8 terrain_61 = 4, 1248, -14, 8 terrain_62 = 4, 1156, -20, 8 terrain_63 = 4, 1046, -24, 8 terrain_64 = 8, 1398, 124, 8 terrain_65 = 9, 1460, 104, 8 terrain_66 = 7, 932, 94, 0 terrain_67 = 11, 904, 110, 0 terrain_68 = 11, 872, 110, 0 terrain_69 = 10, 856, 110, 0 terrain_70 = 26, 1726, 132, 8 terrain_71 = 29, 1734, 102, 8 terrain_72 = 18, 1718, 76, 0 terrain_73 = 18, 1730, 116, 0 terrain_74 = 18, 1714, 104, 0 terrain_75 = 39, 1770, 102, 8 terrain_76 = 39, 1742, 68, 8 terrain_77 = 23, 1796, 100, 8 terrain_78 = 23, 1770, 62, 8 terrain_79 = 28, 1732, 54, 8 terrain_80 = 20, 1712, 42, 8 terrain_81 = 20, 1784, 94, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1256, 192, 56, 128 steel_1 = 1256, 176, 56, 16 steel_2 = 1344, 128, 64, 96 #Name name = Higgledy Piggledy