# LVL extracted by Lemmini #LVL1024.LVL releaseRate = 1 numLemmings = 20 numToRescue = 20 timeLimit = 4 numClimbers = 2 numFloaters = 0 numBombers = 1 numBlockers = 2 numBuilders = 1 numBashers = 2 numMiners = 2 numDiggers = 0 xPos = 1104 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1440, 24, 4, 0 object_1 = 0, 928, 152, 4, 0 object_2 = 9, 928, 184, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1020, 222, 0 terrain_1 = 0, 1020, 270, 0 terrain_2 = 3, 1142, 222, 0 terrain_3 = 3, 1142, 270, 0 terrain_4 = 3, 1142, 318, 0 terrain_5 = 0, 1206, 294, 0 terrain_6 = 1, 1334, 294, 0 terrain_7 = 1, 1462, 294, 0 terrain_8 = 1, 1590, 294, 0 terrain_9 = 0, 1462, 198, 0 terrain_10 = 0, 1590, 198, 0 terrain_11 = 0, 1462, 102, 0 terrain_12 = 0, 1590, 102, 0 terrain_13 = 0, 1558, 30, 0 terrain_14 = 2, 1654, 78, 0 terrain_15 = 2, 1654, 30, 0 terrain_16 = 4, 1654, 54, 0 terrain_17 = 0, 892, 222, 0 terrain_18 = 1, 892, 318, 0 terrain_19 = 0, 1020, 126, 0 terrain_20 = 0, 1020, 78, 0 terrain_21 = 0, 1020, -66, 0 terrain_22 = 0, 1718, 246, 0 terrain_23 = 38, 1198, 28, 0 terrain_24 = 38, 1222, 50, 0 terrain_25 = 38, 1272, 24, 0 terrain_26 = 38, 1312, 60, 0 terrain_27 = 38, 1352, 26, 0 terrain_28 = 38, 1384, 50, 0 terrain_29 = 38, 1264, 88, 0 terrain_30 = 33, 1202, -4, 0 terrain_31 = 33, 1232, 18, 0 terrain_32 = 33, 1232, -8, 0 terrain_33 = 33, 1274, 56, 0 terrain_34 = 33, 1274, 32, 0 terrain_35 = 33, 1282, -8, 0 terrain_36 = 33, 1318, 28, 0 terrain_37 = 33, 1318, -4, 0 terrain_38 = 33, 1308, 68, 0 terrain_39 = 33, 1362, -6, 0 terrain_40 = 33, 1388, 18, 0 terrain_41 = 33, 1388, -8, 0 terrain_42 = 38, 1306, 100, 0 terrain_43 = 13, 1462, 98, 0 terrain_44 = 13, 1558, 26, 0 terrain_45 = 12, 1654, 26, 0 terrain_46 = 12, 1782, 242, 0 terrain_47 = 12, 1084, 74, 0 terrain_48 = 13, 1020, 74, 0 terrain_49 = 12, 1142, 218, 0 terrain_50 = 13, 892, 218, 0 terrain_51 = 21, 1622, 102, 0 terrain_52 = 21, 1654, 102, 0 terrain_53 = 21, 1494, 150, 0 terrain_54 = 21, 1526, 150, 0 terrain_55 = 21, 1558, 198, 0 terrain_56 = 21, 1590, 198, 0 terrain_57 = 21, 1654, 270, 0 terrain_58 = 21, 1686, 270, 0 terrain_59 = 21, 1494, 294, 0 terrain_60 = 21, 1526, 294, 0 terrain_61 = 21, 1052, 126, 0 terrain_62 = 21, 1084, 126, 0 terrain_63 = 21, 1020, 198, 0 terrain_64 = 21, 1052, 198, 0 terrain_65 = 21, 924, 270, 0 terrain_66 = 21, 956, 270, 0 terrain_67 = 21, 1084, 294, 0 terrain_68 = 21, 1116, 294, 0 terrain_69 = 2, 1590, 126, 0 terrain_70 = 2, 1654, 126, 0 terrain_71 = 2, 1462, 174, 0 terrain_72 = 2, 1526, 174, 0 terrain_73 = 2, 1526, 222, 0 terrain_74 = 2, 1590, 222, 0 terrain_75 = 2, 1622, 294, 0 terrain_76 = 2, 1686, 294, 0 terrain_77 = 2, 1020, 150, 0 terrain_78 = 2, 1084, 150, 0 terrain_79 = 2, 988, 222, 0 terrain_80 = 2, 1052, 222, 0 terrain_81 = 2, 892, 294, 0 terrain_82 = 2, 956, 294, 0 terrain_83 = 38, 1608, 278, 0 terrain_84 = 38, 1544, 182, 0 terrain_85 = 38, 1638, 62, 0 terrain_86 = 38, 1640, 156, 0 terrain_87 = 38, 1510, 254, 0 terrain_88 = 38, 1384, 302, 0 terrain_89 = 38, 1130, 278, 0 terrain_90 = 38, 1036, 158, 0 terrain_91 = 38, 1006, 278, 0 #Steel # id, xpos, ypos, width, height #Name name = There's madness in the method