# LVL extracted by Lemmini #LVL1023.LVL releaseRate = 1 numLemmings = 50 numToRescue = 50 timeLimit = 4 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 1 numBuilders = 10 numBashers = 0 numMiners = 10 numDiggers = 0 xPos = 756 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1120, 40, 4, 0 object_1 = 0, 1664, 232, 4, 0 object_2 = 6, 1728, 216, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 6, 1402, 42, 4 terrain_1 = 7, 1366, 52, 4 terrain_2 = 7, 1388, 100, 4 terrain_3 = 2, 1344, 294, 0 terrain_4 = 2, 1430, 298, 0 terrain_5 = 2, 1510, 296, 0 terrain_6 = 2, 1574, 292, 0 terrain_7 = 3, 1634, 292, 0 terrain_8 = 29, 1668, 254, 2 terrain_9 = 29, 1708, 254, 2 terrain_10 = 25, 1312, 50, 8 terrain_11 = 25, 1234, 94, 8 terrain_12 = 25, 1150, 140, 8 terrain_13 = 24, 1044, 168, 8 terrain_14 = 2, 1092, 150, 8 terrain_15 = 2, 1024, 154, 8 terrain_16 = 8, 1384, 128, 0 terrain_17 = 8, 1408, 132, 0 terrain_18 = 8, 1394, 160, 0 terrain_19 = 8, 1376, 114, 8 terrain_20 = 8, 1396, 82, 0 terrain_21 = 24, 1452, 52, 8 terrain_22 = 24, 1558, 52, 8 terrain_23 = 24, 1666, 54, 8 terrain_24 = 24, 1762, 56, 8 terrain_25 = 24, 1862, 58, 8 terrain_26 = 24, 1964, 56, 8 terrain_27 = 24, 2128, 136, 8 terrain_28 = 24, 2292, 224, 8 terrain_29 = 15, 970, 176, 0 terrain_30 = 15, 914, 176, 0 terrain_31 = 15, 914, 222, 2 terrain_32 = 15, 970, 232, 2 terrain_33 = 2, 882, 208, 0 terrain_34 = 16, 970, 154, 0 terrain_35 = 16, 914, 128, 0 terrain_36 = 23, 844, -32, 0 terrain_37 = 23, 934, -40, 0 terrain_38 = 24, 998, -16, 0 terrain_39 = 24, 1102, -28, 0 terrain_40 = 24, 1194, -26, 0 #Steel # id, xpos, ypos, width, height #Name name = Now get out of that!