# LVL extracted by Lemmini #LVL1016.LVL releaseRate = 1 numLemmings = 50 numToRescue = 44 timeLimit = 3 numClimbers = 1 numFloaters = 0 numBombers = 1 numBlockers = 0 numBuilders = 6 numBashers = 0 numMiners = 0 numDiggers = 3 xPos = 792 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 6, 1664, 64, 4, 0 #object_1 = 6, 1664, 56, 4, 0 # bug fix: doubles stamper trap (8 pixels too high) #object_1 = 5, 1152, 288, 0, 0 # bug fix: doubled water (8 pixels too high) object_1 = 5, 1280, 280, 0, 0 object_2 = 5, 1408, 280, 0, 0 object_3 = 5, 1536, 280, 0, 0 object_4 = 5, 1664, 280, 0, 0 object_5 = 5, 1792, 280, 4, 0 object_6 = 6, 1600, 64, 4, 0 object_7 = 1, 1312, 0, 0, 0 object_8 = 5, 1152, 280, 0, 0 object_9 = 5, 1024, 280, 0, 0 object_10 = 5, 896, 280, 0, 0 object_11 = 5, 768, 280, 4, 0 #object_13 = 1, 1312, 0, 4, 0 # bug fix: doubled entry object_12 = 0, 928, 224, 4, 0 object_13 = 9, 928, 256, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 7, 1360, 130, 0 terrain_1 = 7, 1420, 130, 0 terrain_2 = 7, 1478, 130, 0 terrain_3 = 53, 1456, 288, 8 terrain_4 = 53, 1408, 288, 8 terrain_5 = 53, 1360, 288, 8 terrain_6 = 53, 1312, 288, 8 terrain_7 = 53, 1264, 288, 8 terrain_8 = 53, 1216, 288, 0 terrain_9 = 53, 1120, 288, 8 terrain_10 = 53, 1072, 288, 8 terrain_11 = 9, 1246, 76, 2 terrain_12 = 9, 1246, 86, 2 terrain_13 = 9, 1246, 88, 2 terrain_14 = 9, 1312, 74, 2 terrain_15 = 9, 1312, 84, 2 terrain_16 = 9, 1312, 88, 2 terrain_17 = 9, 1182, 76, 2 terrain_18 = 9, 1180, 86, 2 terrain_19 = 9, 1180, 88, 2 terrain_20 = 9, 1312, 164, 2 terrain_21 = 9, 1312, 160, 2 terrain_22 = 53, 1024, 288, 8 terrain_23 = 53, 976, 288, 8 terrain_24 = 53, 928, 288, 8 terrain_25 = 7, 1538, 130, 0 terrain_26 = 7, 1598, 130, 0 terrain_27 = 7, 1658, 130, 0 terrain_28 = 51, 1654, 216, 0 terrain_29 = 51, 1702, 216, 0 terrain_30 = 51, 1750, 216, 0 terrain_31 = 51, 1750, 168, 0 terrain_32 = 51, 1750, 120, 0 terrain_33 = 51, 1750, 72, 0 terrain_34 = 51, 1750, 24, 0 terrain_35 = 51, 1750, -24, 0 terrain_36 = 7, 1696, 130, 8 terrain_37 = 51, 1328, 178, 0 terrain_38 = 51, 1328, 130, 0 terrain_39 = 51, 1328, 82, 0 terrain_40 = 51, 1256, 178, 0 terrain_41 = 51, 1256, 130, 0 terrain_42 = 51, 1256, 82, 0 terrain_43 = 51, 1184, 178, 0 terrain_44 = 51, 1184, 130, 0 terrain_45 = 51, 1184, 82, 0 terrain_46 = 51, 1112, 178, 0 terrain_47 = 51, 1112, 130, 0 terrain_48 = 51, 1112, 82, 0 terrain_49 = 6, 1296, 106, 8 terrain_50 = 6, 1224, 118, 8 terrain_51 = 6, 1150, 130, 8 terrain_52 = 6, 1234, 106, 8 terrain_53 = 6, 1150, 106, 8 terrain_54 = 52, 740, 290, 0 terrain_55 = 51, 1544, 60, 0 terrain_56 = 51, 1592, 60, 0 terrain_57 = 51, 1640, 60, 0 terrain_58 = 51, 1688, 60, 0 terrain_59 = 51, 1544, 12, 0 terrain_60 = 51, 1592, 12, 0 terrain_61 = 51, 1640, 12, 0 terrain_62 = 51, 1688, 12, 0 terrain_63 = 8, 1224, 106, 8 terrain_64 = 53, 1168, 288, 8 terrain_65 = 52, 1626, 216, 8 terrain_66 = 51, 1920, 272, 0 terrain_67 = 53, 1746, -18, 8 terrain_68 = 53, 1756, -18, 8 terrain_69 = 6, 1150, 82, 8 terrain_70 = 6, 1214, 82, 8 terrain_71 = 6, 1296, 82, 8 terrain_72 = 51, 720, 272, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1328, 80, 48, 128 steel_1 = 1256, 80, 48, 128 steel_2 = 1184, 80, 48, 128 steel_3 = 1112, 80, 48, 128 steel_4 = 1672, 216, 128, 48 steel_5 = 1624, 216, 48, 48 steel_6 = 1544, 8, 128, 96 steel_7 = 1608, 8, 128, 96 steel_8 = 1432, 288, 72, 32 steel_9 = 1304, 288, 128, 32 steel_10 = 1176, 288, 128, 32 steel_11 = 1048, 288, 128, 32 steel_12 = 920, 288, 128, 32 steel_13 = 1752, 0, 48, 128 steel_14 = 1752, 128, 48, 88 steel_15 = 1112, 208, 48, 24 steel_16 = 1184, 208, 48, 24 steel_17 = 1256, 208, 48, 24 steel_18 = 1328, 208, 48, 24 steel_19 = 1920, 272, 48, 48 steel_20 = 720, 272, 48, 48 #Name name = Worra load of old blocks!