# LVL extracted by Lemmini #LVL1015.LVL releaseRate = 1 numLemmings = 50 numToRescue = 45 timeLimit = 4 numClimbers = 1 numFloaters = 10 numBombers = 0 numBlockers = 2 numBuilders = 4 numBashers = 2 numMiners = 0 numDiggers = 1 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1536, 176, 4, 0 object_1 = 0, 1632, 72, 4, 0 object_2 = 9, 1632, 104, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 58, 1488, 272, 0 terrain_1 = 58, 1488, 224, 0 terrain_2 = 58, 1488, 176, 0 terrain_3 = 58, 1488, 128, 0 terrain_4 = 58, 1488, 80, 0 terrain_5 = 6, 1424, 80, 0 terrain_6 = 6, 1360, 80, 0 terrain_7 = 6, 1296, 80, 0 terrain_8 = 6, 1232, 80, 0 terrain_9 = 6, 1424, 176, 0 terrain_10 = 6, 1360, 176, 0 terrain_11 = 6, 1296, 176, 0 terrain_12 = 6, 1232, 176, 0 terrain_13 = 6, 1424, 272, 0 terrain_14 = 6, 1360, 272, 0 terrain_15 = 6, 1296, 272, 0 terrain_16 = 6, 1232, 272, 0 terrain_17 = 6, 1488, 272, 0 terrain_18 = 6, 1552, 272, 0 terrain_19 = 6, 1616, 272, 0 terrain_20 = 6, 1168, 272, 0 terrain_21 = 6, 1104, 272, 0 terrain_22 = 11, 1104, 208, 0 terrain_23 = 5, 1042, 224, 0 terrain_24 = 5, 980, 224, 0 terrain_25 = 5, 1098, 128, 2 terrain_26 = 12, 1168, 172, 0 terrain_27 = 54, 1206, 224, 2 terrain_28 = 22, 1604, 142, 0 terrain_29 = 22, 1668, 142, 0 terrain_30 = 22, 1572, 142, 0 terrain_31 = 27, 1244, -6, 0 terrain_32 = 27, 1244, 10, 0 terrain_33 = 26, 1276, 28, 0 terrain_34 = 27, 1340, 18, 0 terrain_35 = 26, 1372, 20, 0 terrain_36 = 27, 1436, 10, 0 terrain_37 = 27, 1436, -22, 0 terrain_38 = 26, 1468, 12, 0 terrain_39 = 27, 1532, -6, 0 terrain_40 = 37, 1022, 106, 0 terrain_41 = 38, 1038, 114, 0 terrain_42 = 35, 1038, -22, 0 terrain_43 = 35, 1038, -6, 8 terrain_44 = 41, 1068, 70, 0 terrain_45 = 40, 974, 70, 0 terrain_46 = 40, 1066, 34, 8 terrain_47 = 41, 976, 34, 8 terrain_48 = 41, 1068, -2, 8 terrain_49 = 40, 974, -2, 8 terrain_50 = 40, 918, 30, 8 terrain_51 = 41, 1124, 30, 8 terrain_52 = 42, 1706, -10, 8 terrain_53 = 42, 1718, 22, 8 terrain_54 = 42, 1734, 54, 8 terrain_55 = 42, 1766, 54, 8 terrain_56 = 42, 1798, 54, 8 terrain_57 = 42, 1830, 54, 8 terrain_58 = 42, 1844, 86, 8 terrain_59 = 42, 1876, 86, 8 terrain_60 = 42, 1890, 118, 8 terrain_61 = 42, 1922, 118, 8 terrain_62 = 42, 1938, 150, 8 terrain_63 = 42, 1970, 150, 8 terrain_64 = 42, 1956, 182, 8 terrain_65 = 42, 1942, 214, 8 terrain_66 = 42, 1956, 246, 8 terrain_67 = 42, 1972, 278, 8 terrain_68 = 42, 1986, 310, 8 terrain_69 = 42, 1990, 118, 8 terrain_70 = 42, 2006, 86, 8 terrain_71 = 42, 2020, 54, 8 terrain_72 = 42, 2036, 22, 8 terrain_73 = 42, 2022, -10, 8 terrain_74 = 42, 1844, 22, 8 terrain_75 = 42, 1862, -10, 8 terrain_76 = 58, 1214, 224, 0 #Steel # id, xpos, ypos, width, height #Name name = Time waits for no Lemming