# LVL extracted by Lemmini #LVL1013.LVL releaseRate = 20 numLemmings = 10 numToRescue = 8 timeLimit = 6 numClimbers = 0 numFloaters = 0 numBombers = 2 numBlockers = 2 numBuilders = 18 numBashers = 1 numMiners = 0 numDiggers = 1 xPos = 1184 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1312, 0, 4, 0 object_1 = 9, 992, 208, 0, 0 object_2 = 5, 1312, 288, 4, 0 object_3 = 5, 1440, 288, 4, 0 object_4 = 0, 1600, 32, 4, 0 object_5 = 6, 1664, 16, 4, 0 object_6 = 8, 1408, 104, 4, 0 object_7 = 5, 1984, 288, 4, 0 object_8 = 5, 2304, 288, 4, 0 object_9 = 5, 640, 288, 4, 0 object_10 = 5, 512, 288, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 25, 1308, 126, 0 terrain_1 = 24, 1194, 170, 0 terrain_2 = 25, 1134, 174, 0 terrain_3 = 25, 1058, 218, 0 terrain_4 = 26, 980, 266, 0 terrain_5 = 24, 1064, 300, 0 terrain_6 = 9, 938, 162, 0 terrain_7 = 12, 1188, 256, 0 terrain_8 = 12, 1236, 282, 0 terrain_9 = 14, 1278, 274, 0 terrain_10 = 13, 1448, 268, 0 terrain_11 = 5, 1556, 276, 0 terrain_12 = 7, 1398, 70, 0 terrain_13 = 15, 1452, 0, 8 terrain_14 = 16, 958, 160, 0 terrain_15 = 16, 958, 178, 8 terrain_16 = 33, 1940, 222, 2 terrain_17 = 33, 1940, 214, 2 terrain_18 = 5, 1674, 204, 4 terrain_19 = 2, 1808, 206, 0 terrain_20 = 14, 1846, 280, 0 terrain_21 = 24, 1894, 294, 0 terrain_22 = 25, 1920, 182, 0 terrain_23 = 26, 1846, 78, 0 terrain_24 = 0, 2104, 228, 8 terrain_25 = 1, 2082, 258, 0 terrain_26 = 4, 2420, 166, 0 terrain_27 = 8, 1798, 74, 0 terrain_28 = 3, 1696, 74, 0 terrain_29 = 2, 1628, 80, 0 terrain_30 = 3, 1548, 88, 0 terrain_31 = 23, 896, 272, 0 terrain_32 = 23, 778, 252, 0 terrain_33 = 25, 698, 274, 0 terrain_34 = 23, 414, 278, 0 terrain_35 = 6, 1528, 12, 8 terrain_36 = 1, 1472, 0, 4 terrain_37 = 1, 2272, 268, 0 terrain_38 = 16, 1744, 36, 8 terrain_39 = 32, 1536, 12, 8 terrain_40 = 30, 1538, -2, 8 terrain_41 = 32, 1538, 28, 0 terrain_42 = 32, 1538, 0, 0 terrain_43 = 3, 1886, 278, 0 terrain_44 = 3, 1872, 284, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1536, 0, 32, 56 #Name name = Have an ice day