# LVL extracted by Lemmini #LVL1011.LVL releaseRate = 1 numLemmings = 50 numToRescue = 50 timeLimit = 4 numClimbers = 20 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 5 numBashers = 0 numMiners = 3 numDiggers = 0 xPos = 1088 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1120, 216, 4, 0 object_1 = 1, 1440, 160, 4, 0 object_2 = 9, 1120, 248, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 14, 1140, 286, 0 terrain_1 = 15, 1108, 286, 0 terrain_2 = 16, 1424, 288, 0 terrain_3 = 16, 1488, 288, 0 terrain_4 = 16, 1552, 288, 0 terrain_5 = 5, 1616, 224, 0 terrain_6 = 5, 1616, 128, 0 terrain_7 = 5, 1616, 56, 0 terrain_8 = 7, 1680, 56, 0 terrain_9 = 7, 1744, 56, 0 terrain_10 = 7, 1808, 56, 0 terrain_11 = 7, 1872, 56, 0 terrain_12 = 7, 1936, 56, 0 terrain_13 = 7, 2000, 56, 0 terrain_14 = 7, 2064, 56, 0 terrain_15 = 7, 2128, 56, 0 terrain_16 = 7, 2192, 56, 0 terrain_17 = 7, 2256, 56, 0 terrain_18 = 0, 1680, 224, 0 terrain_19 = 0, 1808, 224, 0 terrain_20 = 2, 1904, 224, 0 terrain_21 = 2, 1936, 296, 0 terrain_22 = 2, 2000, 296, 0 terrain_23 = 2, 2064, 296, 0 terrain_24 = 2, 2128, 296, 0 terrain_25 = 0, 2192, 224, 0 terrain_26 = 2, 2160, 224, 0 terrain_27 = 28, 1100, 0, 0 terrain_28 = 27, 1132, -16, 0 terrain_29 = 28, 1164, 0, 0 terrain_30 = 27, 1196, -16, 0 terrain_31 = 28, 1228, 0, 0 terrain_32 = 27, 1260, -16, 0 terrain_33 = 28, 1292, 0, 0 terrain_34 = 27, 1324, -16, 0 terrain_35 = 28, 1356, 0, 0 terrain_36 = 27, 1388, -16, 0 terrain_37 = 28, 1420, 0, 0 terrain_38 = 27, 1452, -16, 0 terrain_39 = 28, 1484, 0, 0 terrain_40 = 27, 1516, -16, 0 terrain_41 = 28, 1548, 0, 0 terrain_42 = 27, 1580, -16, 0 terrain_43 = 27, 1612, -16, 0 terrain_44 = 27, 1644, -16, 0 terrain_45 = 27, 1676, -16, 0 terrain_46 = 27, 1708, -16, 0 terrain_47 = 27, 1740, -16, 0 terrain_48 = 27, 1772, -16, 0 terrain_49 = 27, 1804, -16, 0 terrain_50 = 27, 1836, -16, 0 terrain_51 = 27, 1868, -16, 0 terrain_52 = 27, 1900, -16, 0 terrain_53 = 27, 1932, -16, 0 terrain_54 = 27, 1964, -16, 0 terrain_55 = 27, 1996, -16, 0 terrain_56 = 27, 2028, -16, 0 terrain_57 = 27, 2060, -16, 0 terrain_58 = 27, 2092, -16, 0 terrain_59 = 27, 2124, -16, 0 terrain_60 = 27, 2156, -16, 0 terrain_61 = 27, 2188, -16, 0 terrain_62 = 27, 2220, -16, 0 terrain_63 = 27, 2252, -16, 0 terrain_64 = 27, 2284, -16, 0 terrain_65 = 27, 2316, -16, 0 terrain_66 = 25, 1132, 24, 0 terrain_67 = 30, 1170, 32, 0 terrain_68 = 29, 1170, 62, 0 terrain_69 = 29, 1232, 32, 0 terrain_70 = 30, 1294, 32, 0 terrain_71 = 29, 1294, 48, 0 terrain_72 = 29, 1362, 32, 0 terrain_73 = 30, 1424, 32, 0 terrain_74 = 30, 1424, 62, 0 terrain_75 = 29, 1424, 86, 0 terrain_76 = 30, 1488, 32, 0 terrain_77 = 29, 1488, 56, 0 terrain_78 = 29, 1552, 32, 0 terrain_79 = 25, 1260, 22, 0 terrain_80 = 25, 1388, 22, 0 terrain_81 = 25, 1516, 24, 0 terrain_82 = 30, 1104, 32, 0 terrain_83 = 30, 1104, 62, 0 terrain_84 = 29, 1104, 84, 0 terrain_85 = 34, 1776, 130, 0 terrain_86 = 34, 1796, 130, 0 terrain_87 = 34, 1816, 130, 0 terrain_88 = 34, 1836, 130, 0 terrain_89 = 32, 1776, 140, 0 terrain_90 = 32, 1796, 140, 0 terrain_91 = 32, 1816, 140, 0 terrain_92 = 32, 1836, 140, 0 #Steel # id, xpos, ypos, width, height #Name name = AAAAAARRRRRRGGGGGGHHHHHH!!!!!!