# LVL extracted by Lemmini #LVL1010.LVL releaseRate = 99 numLemmings = 80 numToRescue = 80 timeLimit = 4 numClimbers = 1 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 10 numBashers = 0 numMiners = 0 numDiggers = 2 xPos = 1152 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1440, 24, 4, 0 object_1 = 1, 1632, 24, 4, 0 object_2 = 0, 1184, 216, 4, 0 object_3 = 9, 1184, 248, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 26, 1376, 100, 0 terrain_1 = 26, 1440, 100, 0 terrain_2 = 26, 1504, 100, 0 terrain_3 = 26, 1568, 100, 0 terrain_4 = 26, 1632, 100, 0 terrain_5 = 26, 1696, 100, 0 terrain_6 = 27, 1760, 80, 0 terrain_7 = 27, 1760, 48, 0 terrain_8 = 27, 1344, 80, 0 terrain_9 = 27, 1344, 48, 0 terrain_10 = 27, 1344, 112, 0 terrain_11 = 27, 1344, 144, 0 terrain_12 = 25, 1550, 152, 0 terrain_13 = 15, 1232, 286, 0 terrain_14 = 15, 1200, 286, 0 terrain_15 = 15, 1168, 286, 0 terrain_16 = 19, 1264, 288, 0 terrain_17 = 19, 1328, 288, 0 terrain_18 = 19, 1392, 288, 0 terrain_19 = 19, 1456, 288, 0 terrain_20 = 19, 1488, 288, 0 terrain_21 = 20, 1544, 284, 2 terrain_22 = 20, 1528, 284, 2 terrain_23 = 20, 1544, 300, 2 terrain_24 = 35, 1326, 48, 2 terrain_25 = 35, 1318, 48, 2 terrain_26 = 35, 1776, 40, 2 terrain_27 = 35, 1784, 40, 2 #Steel # id, xpos, ypos, width, height #Name name = Dolly Dimple