# LVL extracted by Lemmini #LVL1007.LVL releaseRate = 1 numLemmings = 10 numToRescue = 10 timeLimit = 1 numClimbers = 10 numFloaters = 10 numBombers = 1 numBlockers = 1 numBuilders = 1 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1232 style = rock # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1408, 56, 4, 0 object_1 = 0, 1344, 232, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 7, 1350, 182, 0 terrain_1 = 62, 1374, 242, 2 terrain_2 = 63, 1368, 236, 2 terrain_3 = 63, 1370, 234, 2 terrain_4 = 8, 1584, 256, 0 terrain_5 = 8, 1638, 276, 4 terrain_6 = 9, 1556, 278, 0 terrain_7 = 12, 1542, 296, 0 terrain_8 = 11, 1510, 296, 0 terrain_9 = 11, 1478, 296, 0 terrain_10 = 10, 1462, 296, 0 terrain_11 = 8, 1328, 290, 8 terrain_12 = 8, 1234, 180, 0 terrain_13 = 3, 1708, 238, 0 terrain_14 = 4, 1824, 170, 0 terrain_15 = 9, 1762, 278, 8 terrain_16 = 7, 1828, 276, 0 terrain_17 = 9, 2052, 296, 0 terrain_18 = 28, 2008, 252, 8 terrain_19 = 5, 1996, 166, 0 terrain_20 = 3, 1902, 116, 0 terrain_21 = 26, 1932, 224, 8 terrain_22 = 22, 1930, 112, 0 terrain_23 = 23, 2000, 162, 0 terrain_24 = 57, 1576, 52, 0 terrain_25 = 57, 1576, 100, 0 terrain_26 = 57, 1576, 148, 8 terrain_27 = 57, 1576, 158, 8 terrain_28 = 59, 1604, 194, 2 #Steel # id, xpos, ypos, width, height steel_0 = 1576, 48, 32, 128 steel_1 = 1576, 176, 32, 24 #Name name = It's a tight fit!