# LVL extracted by Lemmini #LVL1006.LVL releaseRate = 1 numLemmings = 50 numToRescue = 45 timeLimit = 4 numClimbers = 5 numFloaters = 2 numBombers = 5 numBlockers = 1 numBuilders = 3 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1184 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1696, 240, 4, 0 object_1 = 9, 1696, 272, 4, 0 object_2 = 1, 1248, 168, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 58, 1430, 232, 0 terrain_1 = 58, 1430, 184, 0 terrain_2 = 58, 1430, 136, 0 terrain_3 = 58, 1430, 88, 0 terrain_4 = 58, 1430, 40, 0 terrain_5 = 24, 1374, 280, 0 terrain_6 = 24, 1310, 280, 0 terrain_7 = 24, 1246, 280, 0 terrain_8 = 24, 1438, 280, 0 terrain_9 = 24, 1502, 280, 0 terrain_10 = 24, 1566, 280, 0 terrain_11 = 24, 1630, 280, 0 terrain_12 = 24, 1694, 280, 0 terrain_13 = 24, 1758, 280, 0 terrain_14 = 24, 1822, 280, 0 terrain_15 = 24, 1886, 280, 0 terrain_16 = 24, 1950, 280, 0 terrain_17 = 58, 1492, 232, 0 terrain_18 = 58, 1492, 184, 0 terrain_19 = 58, 1492, 136, 0 terrain_20 = 58, 1558, 232, 0 terrain_21 = 58, 1558, 184, 0 terrain_22 = 58, 1622, 232, 0 terrain_23 = 58, 1622, 184, 0 terrain_24 = 24, 1622, 178, 0 terrain_25 = 25, 1654, 216, 0 terrain_26 = 25, 1686, 178, 0 terrain_27 = 25, 1706, 216, 0 terrain_28 = 28, 1738, 190, 0 terrain_29 = 28, 1738, 158, 0 terrain_30 = 28, 1738, 126, 0 terrain_31 = 27, 1738, 158, 0 terrain_32 = 27, 1738, 126, 0 terrain_33 = 27, 1722, 94, 0 terrain_34 = 27, 1754, 94, 0 terrain_35 = 27, 1630, 276, 2 terrain_36 = 27, 1660, 310, 0 terrain_37 = 27, 1692, 310, 0 terrain_38 = 27, 1724, 310, 0 terrain_39 = 27, 1658, 270, 2 terrain_40 = 27, 1682, 266, 2 terrain_41 = 27, 1710, 274, 2 terrain_42 = 27, 1734, 264, 2 terrain_43 = 27, 1764, 264, 2 terrain_44 = 27, 1778, 260, 2 terrain_45 = 27, 1796, 260, 2 terrain_46 = 27, 1812, 262, 2 terrain_47 = 27, 1836, 262, 2 terrain_48 = 27, 1856, 262, 2 terrain_49 = 27, 1876, 262, 2 terrain_50 = 27, 1898, 260, 2 terrain_51 = 27, 1926, 260, 2 terrain_52 = 27, 1956, 260, 2 terrain_53 = 27, 1980, 258, 2 terrain_54 = 27, 1996, 258, 2 terrain_55 = 27, 1214, 254, 0 terrain_56 = 9, 1208, 40, 0 terrain_57 = 9, 1246, 66, 0 terrain_58 = 9, 1288, 30, 0 terrain_59 = 9, 1340, 12, 0 terrain_60 = 9, 1498, 16, 0 terrain_61 = 9, 1532, 36, 0 terrain_62 = 9, 1574, 44, 0 terrain_63 = 9, 1612, 20, 0 terrain_64 = 9, 1696, 18, 0 terrain_65 = 9, 1762, 40, 0 terrain_66 = 9, 1820, 26, 0 terrain_67 = 9, 1882, 6, 0 terrain_68 = 58, 1214, -2, 8 terrain_69 = 58, 1250, 24, 8 terrain_70 = 58, 1250, -12, 8 terrain_71 = 58, 1294, -14, 8 terrain_72 = 58, 1346, -26, 8 terrain_73 = 58, 1502, -26, 8 terrain_74 = 58, 1538, -12, 8 terrain_75 = 58, 1578, 0, 8 terrain_76 = 58, 1616, -22, 8 terrain_77 = 58, 1702, -22, 8 terrain_78 = 58, 1768, -6, 8 terrain_79 = 58, 1824, -20, 8 terrain_80 = 58, 1886, -34, 8 terrain_81 = 2, 1204, -10, 0 terrain_82 = 2, 1268, -10, 0 terrain_83 = 2, 1332, -10, 0 terrain_84 = 2, 1396, -10, 0 terrain_85 = 2, 1460, -10, 0 terrain_86 = 2, 1524, -10, 0 terrain_87 = 2, 1588, -10, 0 terrain_88 = 2, 1652, -10, 0 terrain_89 = 2, 1716, -10, 0 terrain_90 = 2, 1780, -10, 0 terrain_91 = 27, 1756, 310, 0 #Steel # id, xpos, ypos, width, height #Name name = A TOWERING PROBLEM