# LVL extracted by Lemmini #LVL1005.LVL releaseRate = 1 numLemmings = 20 numToRescue = 20 timeLimit = 3 numClimbers = 1 numFloaters = 1 numBombers = 0 numBlockers = 0 numBuilders = 1 numBashers = 10 numMiners = 0 numDiggers = 10 xPos = 592 style = snow # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1056, 80, 4, 0 object_1 = 1, 1120, 8, 4, 0 object_2 = 6, 1120, 64, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 15, 1114, 150, 0 terrain_1 = 1, 1060, 264, 0 terrain_2 = 2, 1118, 294, 0 terrain_3 = 3, 1180, 296, 0 terrain_4 = 2, 1288, 290, 0 terrain_5 = 2, 1374, 292, 0 terrain_6 = 3, 1438, 294, 0 terrain_7 = 3, 1468, 288, 0 terrain_8 = 3, 1542, 298, 0 terrain_9 = 2, 1628, 296, 0 terrain_10 = 2, 1708, 296, 0 terrain_11 = 2, 1782, 296, 0 terrain_12 = 3, 1138, 100, 0 terrain_13 = 3, 1494, 144, 0 terrain_14 = 3, 1198, 106, 0 terrain_15 = 3, 1258, 112, 0 terrain_16 = 3, 1324, 120, 0 terrain_17 = 3, 1374, 128, 0 terrain_18 = 3, 1428, 134, 0 terrain_19 = 3, 1170, 90, 0 terrain_20 = 3, 1550, 152, 0 terrain_21 = 3, 1610, 158, 0 terrain_22 = 3, 1668, 166, 0 terrain_23 = 3, 1728, 174, 0 terrain_24 = 3, 1784, 184, 0 terrain_25 = 3, 1844, 294, 0 terrain_26 = 3, 1850, 192, 0 terrain_27 = 3, 1914, 198, 0 terrain_28 = 3, 1974, 204, 0 terrain_29 = 3, 1926, 296, 0 terrain_30 = 3, 2004, 294, 0 terrain_31 = 3, 2068, 292, 0 terrain_32 = 9, 2150, 210, 0 terrain_33 = 9, 2168, 148, 0 terrain_34 = 10, 2198, 218, 0 terrain_35 = 10, 2214, 262, 0 terrain_36 = 1, 1042, 120, 0 terrain_37 = 29, 1058, 102, 2 terrain_38 = 29, 1094, 102, 2 terrain_39 = 6, 998, 230, 0 terrain_40 = 6, 1022, 166, 0 terrain_41 = 7, 1054, 166, 0 terrain_42 = 7, 1058, 210, 0 terrain_43 = 7, 1042, 246, 0 terrain_44 = 24, 1270, -22, 0 terrain_45 = 24, 1374, -14, 0 terrain_46 = 23, 1488, -44, 0 terrain_47 = 26, 1602, -6, 0 terrain_48 = 24, 1674, 24, 0 terrain_49 = 25, 1782, -10, 0 terrain_50 = 26, 1858, -8, 0 terrain_51 = 24, 1802, -8, 8 terrain_52 = 26, 1932, 32, 0 terrain_53 = 24, 1996, 64, 0 terrain_54 = 25, 2106, 24, 0 terrain_55 = 25, 2178, -18, 0 terrain_56 = 3, 1616, -10, 0 terrain_57 = 3, 1688, -2, 0 terrain_58 = 3, 1710, -16, 0 terrain_59 = 3, 1868, -20, 0 terrain_60 = 3, 1916, 6, 0 terrain_61 = 3, 1956, 30, 0 terrain_62 = 3, 2016, 36, 0 terrain_63 = 2, 2044, 16, 0 terrain_64 = 2, 1968, -18, 0 terrain_65 = 2, 2020, 4, 0 terrain_66 = 2, 2046, -18, 0 terrain_67 = 2, 2086, 4, 0 terrain_68 = 2, 2126, -16, 0 terrain_69 = 3, 1946, -4, 0 terrain_70 = 3, 2010, 20, 0 terrain_71 = 3, 2042, -2, 0 terrain_72 = 3, 2072, 0, 0 terrain_73 = 3, 2024, -22, 0 terrain_74 = 9, 908, 220, 0 terrain_75 = 11, 934, -30, 4 terrain_76 = 10, 972, -32, 4 terrain_77 = 11, 994, -34, 4 terrain_78 = 12, 900, -32, 4 terrain_79 = 12, 1022, -36, 4 terrain_80 = 10, 882, -38, 4 #Steel # id, xpos, ypos, width, height #Name name = Chill out!