# LVL extracted by Lemmini #LVL1004.LVL releaseRate = 1 numLemmings = 20 numToRescue = 10 timeLimit = 3 numClimbers = 1 numFloaters = 1 numBombers = 0 numBlockers = 0 numBuilders = 2 numBashers = 0 numMiners = 3 numDiggers = 1 xPos = 748 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 2048, 216, 4, 0 object_1 = 9, 2048, 248, 4, 0 object_2 = 1, 896, 8, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 832, -12, 0 terrain_1 = 5, 832, 84, 0 terrain_2 = 5, 832, 180, 0 terrain_3 = 5, 832, 228, 0 terrain_4 = 5, 916, 108, 0 terrain_5 = 5, 916, 156, 0 terrain_6 = 5, 950, 300, 0 terrain_7 = 6, 890, 300, 0 terrain_8 = 5, 1014, 300, 0 terrain_9 = 5, 1078, 300, 0 terrain_10 = 5, 1114, 228, 0 terrain_11 = 5, 1114, 132, 0 terrain_12 = 5, 1114, 60, 0 terrain_13 = 5, 1174, 60, 0 terrain_14 = 5, 1174, 156, 0 terrain_15 = 5, 1234, 60, 0 terrain_16 = 5, 1234, 156, 0 terrain_17 = 5, 1296, 60, 0 terrain_18 = 5, 1296, 156, 0 terrain_19 = 5, 1356, 60, 0 terrain_20 = 5, 1356, 156, 0 terrain_21 = 5, 1414, 60, 0 terrain_22 = 5, 1414, 156, 0 terrain_23 = 5, 1472, 60, 0 terrain_24 = 5, 1472, 156, 0 terrain_25 = 5, 1530, 60, 0 terrain_26 = 5, 1530, 156, 0 terrain_27 = 5, 1588, 60, 0 terrain_28 = 5, 1588, 156, 0 terrain_29 = 5, 1648, 60, 0 terrain_30 = 5, 1648, 156, 0 terrain_31 = 5, 1706, 60, 0 terrain_32 = 5, 1706, 156, 0 terrain_33 = 5, 1766, 60, 0 terrain_34 = 5, 1766, 156, 0 terrain_35 = 5, 1824, 60, 0 terrain_36 = 5, 1824, 156, 0 terrain_37 = 5, 1884, 60, 0 terrain_38 = 5, 1884, 156, 0 terrain_39 = 5, 1174, 276, 0 terrain_40 = 5, 1234, 276, 0 terrain_41 = 5, 1294, 276, 0 terrain_42 = 5, 1354, 276, 0 terrain_43 = 5, 1414, 276, 0 terrain_44 = 5, 1474, 276, 0 terrain_45 = 5, 1534, 276, 0 terrain_46 = 5, 1596, 276, 0 terrain_47 = 5, 1656, 276, 0 terrain_48 = 5, 1716, 276, 0 terrain_49 = 5, 1776, 276, 0 terrain_50 = 5, 1836, 276, 0 terrain_51 = 5, 1892, 276, 0 terrain_52 = 5, 1954, 276, 0 terrain_53 = 5, 2016, 276, 0 terrain_54 = 5, 2076, 276, 0 terrain_55 = 5, 936, 108, 0 terrain_56 = 5, 936, 156, 0 terrain_57 = 5, 892, 108, 0 terrain_58 = 5, 894, 156, 0 terrain_59 = 7, 1332, 156, 2 terrain_60 = 7, 1332, 166, 2 terrain_61 = 6, 1538, 142, 2 terrain_62 = 6, 1538, 132, 2 terrain_63 = 6, 1540, 154, 2 terrain_64 = 6, 1540, 132, 2 terrain_65 = 6, 1538, 154, 2 terrain_66 = 6, 1754, 154, 2 terrain_67 = 6, 1754, 108, 2 terrain_68 = 6, 1754, 178, 2 terrain_69 = 6, 1756, 176, 2 terrain_70 = 6, 1756, 108, 2 terrain_71 = 6, 1756, 136, 2 terrain_72 = 7, 2078, 274, 2 terrain_73 = 7, 2022, 274, 2 terrain_74 = 7, 1972, 274, 2 terrain_75 = 7, 1948, 274, 2 terrain_76 = 28, 2108, 286, 0 terrain_77 = 28, 2076, 286, 0 terrain_78 = 28, 2044, 286, 0 terrain_79 = 28, 2012, 286, 0 terrain_80 = 28, 1980, 286, 0 terrain_81 = 28, 1948, 286, 0 terrain_82 = 28, 1948, 318, 0 terrain_83 = 28, 1980, 318, 0 terrain_84 = 28, 2012, 318, 0 terrain_85 = 28, 2044, 318, 0 terrain_86 = 28, 2076, 318, 0 terrain_87 = 28, 2108, 318, 0 terrain_88 = 28, 1918, 60, 0 terrain_89 = 28, 1918, 92, 0 terrain_90 = 28, 1918, 124, 0 terrain_91 = 28, 1918, 156, 0 terrain_92 = 28, 1918, 188, 0 terrain_93 = 28, 1918, 220, 0 terrain_94 = 28, 1114, 60, 0 terrain_95 = 28, 1114, 92, 0 terrain_96 = 28, 1114, 124, 0 terrain_97 = 28, 1114, 156, 0 terrain_98 = 28, 1114, 188, 0 terrain_99 = 28, 1114, 220, 0 terrain_100 = 28, 1114, 252, 0 terrain_101 = 28, 1114, 284, 0 terrain_102 = 28, 1116, 316, 0 terrain_103 = 27, 1146, 172, 0 terrain_104 = 27, 1178, 172, 0 terrain_105 = 27, 1194, 140, 0 terrain_106 = 27, 1194, 204, 0 terrain_107 = 27, 1226, 124, 0 terrain_108 = 27, 1226, 220, 0 terrain_109 = 27, 1886, 172, 0 terrain_110 = 27, 1854, 174, 0 terrain_111 = 27, 1838, 206, 0 terrain_112 = 27, 1838, 144, 0 terrain_113 = 16, 1146, 60, 0 terrain_114 = 16, 1210, 60, 0 terrain_115 = 16, 1274, 60, 0 terrain_116 = 16, 1338, 60, 0 terrain_117 = 16, 1402, 60, 0 terrain_118 = 16, 1466, 60, 0 terrain_119 = 16, 1530, 60, 0 terrain_120 = 16, 1594, 60, 0 terrain_121 = 16, 1658, 60, 0 terrain_122 = 16, 1722, 60, 0 terrain_123 = 16, 1786, 60, 0 terrain_124 = 16, 1788, 60, 0 terrain_125 = 16, 1852, 60, 0 terrain_126 = 16, 1854, 60, 0 terrain_127 = 27, 1258, 108, 0 terrain_128 = 27, 1290, 108, 0 terrain_129 = 27, 1322, 94, 0 terrain_130 = 27, 1354, 110, 0 terrain_131 = 27, 1386, 110, 0 terrain_132 = 27, 1418, 126, 0 terrain_133 = 27, 1450, 142, 0 terrain_134 = 27, 1466, 174, 0 terrain_135 = 27, 1482, 206, 0 terrain_136 = 27, 1514, 222, 0 terrain_137 = 27, 1546, 222, 0 terrain_138 = 27, 1578, 206, 0 terrain_139 = 27, 1610, 190, 0 terrain_140 = 27, 1642, 172, 0 terrain_141 = 27, 1674, 154, 0 terrain_142 = 27, 1674, 122, 0 terrain_143 = 27, 1642, 108, 0 terrain_144 = 27, 1660, 204, 0 terrain_145 = 27, 1692, 220, 0 terrain_146 = 27, 1852, 114, 0 terrain_147 = 27, 1258, 220, 0 terrain_148 = 27, 1290, 204, 0 terrain_149 = 27, 1290, 172, 0 terrain_150 = 26, 832, 286, 0 terrain_151 = 26, 832, 274, 0 terrain_152 = 26, 832, 262, 0 terrain_153 = 26, 832, 250, 0 terrain_154 = 26, 832, 94, 0 terrain_155 = 26, 832, 82, 0 terrain_156 = 26, 832, 70, 0 terrain_157 = 26, 832, 58, 0 terrain_158 = 26, 832, 46, 0 terrain_159 = 26, 832, 34, 0 terrain_160 = 26, 832, 22, 0 terrain_161 = 26, 832, 10, 0 terrain_162 = 26, 832, -2, 0 #Steel # id, xpos, ypos, width, height #Name name = It's a trade off