# LVL extracted by Lemmini #LVL1001.LVL releaseRate = 1 numLemmings = 50 numToRescue = 48 timeLimit = 3 numClimbers = 1 numFloaters = 1 numBombers = 1 numBlockers = 4 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 4 xPos = 1200 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1568, 168, 4, 0 object_1 = 9, 1568, 200, 4, 0 object_2 = 1, 1408, 144, 4, 0 object_3 = 5, 1408, 272, 4, 0 object_4 = 5, 1280, 272, 4, 0 object_5 = 5, 1152, 272, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1514, 238, 0 terrain_1 = 26, 1450, 238, 0 terrain_2 = 26, 1386, 238, 0 terrain_3 = 30, 1508, 206, 0 terrain_4 = 30, 1508, 174, 0 terrain_5 = 30, 1508, 142, 0 terrain_6 = 30, 1508, 110, 0 terrain_7 = 30, 1508, 78, 0 terrain_8 = 24, 1526, 78, 0 terrain_9 = 24, 1590, 78, 0 terrain_10 = 24, 1526, 102, 0 terrain_11 = 24, 1590, 102, 0 terrain_12 = 24, 1526, 126, 0 terrain_13 = 24, 1590, 126, 0 terrain_14 = 24, 1526, 152, 0 terrain_15 = 24, 1590, 152, 0 terrain_16 = 0, 1578, 238, 0 terrain_17 = 24, 1654, 78, 0 terrain_18 = 24, 1654, 102, 0 terrain_19 = 24, 1654, 126, 0 terrain_20 = 24, 1654, 152, 0 terrain_21 = 30, 1712, 78, 0 terrain_22 = 30, 1712, 110, 0 terrain_23 = 30, 1712, 142, 0 terrain_24 = 30, 1712, 174, 0 terrain_25 = 30, 1712, 206, 0 terrain_26 = 4, 1666, 238, 0 terrain_27 = 4, 1624, 238, 0 terrain_28 = 4, 1696, 262, 0 terrain_29 = 4, 1666, 286, 0 terrain_30 = 4, 1648, 310, 0 terrain_31 = 4, 1696, 310, 0 terrain_32 = 4, 1538, 262, 0 terrain_33 = 4, 1566, 286, 0 terrain_34 = 4, 1630, 286, 0 terrain_35 = 0, 1730, 244, 2 terrain_36 = 54, 1514, 78, 0 terrain_37 = 54, 1514, 106, 0 terrain_38 = 54, 1514, 134, 0 terrain_39 = 54, 1702, 78, 0 terrain_40 = 54, 1702, 106, 0 terrain_41 = 54, 1702, 134, 0 terrain_42 = 16, 1278, 0, 0 terrain_43 = 16, 1342, 0, 0 terrain_44 = 16, 1406, 0, 0 terrain_45 = 16, 1470, 0, 0 terrain_46 = 16, 1534, 0, 0 terrain_47 = 16, 1598, 0, 0 terrain_48 = 16, 1662, 0, 0 terrain_49 = 16, 1726, 0, 0 terrain_50 = 16, 1790, 0, 0 terrain_51 = 16, 1854, 0, 0 terrain_52 = 31, 1842, 32, 0 terrain_53 = 30, 1842, 46, 0 terrain_54 = 30, 1842, 78, 0 terrain_55 = 30, 1842, 108, 0 terrain_56 = 29, 1842, 136, 0 terrain_57 = 14, 1822, 150, 0 terrain_58 = 15, 1796, 186, 0 terrain_59 = 15, 1880, 186, 0 terrain_60 = 30, 1842, 186, 0 terrain_61 = 30, 1842, 192, 0 terrain_62 = 14, 1822, 222, 0 terrain_63 = 58, 1794, 222, 0 terrain_64 = 58, 1794, 270, 0 terrain_65 = 58, 1906, 222, 0 terrain_66 = 58, 1906, 270, 0 terrain_67 = 58, 1906, 282, 0 terrain_68 = 58, 1794, 294, 0 terrain_69 = 58, 1822, 258, 0 terrain_70 = 58, 1822, 294, 0 terrain_71 = 58, 1878, 258, 0 terrain_72 = 58, 1878, 294, 0 terrain_73 = 29, 1842, 258, 0 terrain_74 = 30, 1778, 32, 0 terrain_75 = 30, 1394, 32, 0 terrain_76 = 30, 1330, 32, 0 terrain_77 = 30, 1330, 62, 0 terrain_78 = 30, 1394, 54, 0 terrain_79 = 30, 1330, 86, 0 terrain_80 = 29, 1394, 86, 0 terrain_81 = 29, 1330, 116, 0 terrain_82 = 24, 1374, 102, 0 terrain_83 = 25, 1390, 108, 0 terrain_84 = 25, 1326, 132, 0 terrain_85 = 24, 1310, 138, 0 terrain_86 = 24, 1296, 144, 0 terrain_87 = 24, 1328, 144, 0 terrain_88 = 24, 1310, 150, 0 terrain_89 = 25, 1326, 156, 0 terrain_90 = 29, 1778, 62, 0 terrain_91 = 25, 1774, 78, 0 terrain_92 = 25, 1774, 84, 0 terrain_93 = 25, 1774, 90, 0 terrain_94 = 16, 1918, 0, 0 terrain_95 = 51, 1514, 272, 0 terrain_96 = 51, 1126, 272, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1504, 72, 48, 96 steel_1 = 1696, 72, 40, 96 steel_2 = 1120, 272, 64, 48 steel_3 = 1504, 272, 64, 48 #Name name = Quote: "That's a good level"