# LVL extracted by Lemmini #LVL1000.LVL releaseRate = 1 numLemmings = 80 numToRescue = 80 timeLimit = 3 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 12 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1216 style = brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1344, 128, 4, 0 object_1 = 1, 1408, 64, 4, 0 object_2 = 1, 1472, 0, 4, 0 object_3 = 0, 1376, 232, 4, 0 object_4 = 9, 1376, 264, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 24, 1376, 198, 0 terrain_1 = 24, 1440, 198, 0 terrain_2 = 24, 1436, 128, 0 terrain_3 = 24, 1500, 128, 0 terrain_4 = 24, 1500, 64, 0 terrain_5 = 24, 1564, 64, 0 terrain_6 = 31, 1508, 262, 0 terrain_7 = 31, 1568, 198, 0 terrain_8 = 31, 1632, 124, 0 terrain_9 = 30, 1508, 278, 0 terrain_10 = 30, 1508, 310, 0 terrain_11 = 30, 1568, 214, 0 terrain_12 = 30, 1568, 246, 0 terrain_13 = 30, 1568, 278, 0 terrain_14 = 30, 1568, 310, 0 terrain_15 = 30, 1632, 140, 0 terrain_16 = 30, 1632, 172, 0 terrain_17 = 30, 1632, 204, 0 terrain_18 = 30, 1632, 236, 0 terrain_19 = 30, 1632, 268, 0 terrain_20 = 30, 1632, 300, 0 terrain_21 = 30, 1696, 288, 0 terrain_22 = 30, 1696, 256, 0 terrain_23 = 30, 1696, 224, 0 terrain_24 = 30, 1696, 192, 0 terrain_25 = 30, 1696, 160, 0 terrain_26 = 30, 1696, 128, 0 terrain_27 = 30, 1696, 96, 0 terrain_28 = 30, 1696, 64, 0 terrain_29 = 30, 1696, 32, 0 terrain_30 = 30, 1696, 0, 0 terrain_31 = 2, 1432, 302, 0 terrain_32 = 2, 1368, 302, 0 terrain_33 = 2, 1304, 302, 0 terrain_34 = 19, 1714, 0, 4 terrain_35 = 19, 1778, 0, 4 terrain_36 = 20, 1834, -8, 4 terrain_37 = 20, 1834, 8, 4 terrain_38 = 20, 1850, -8, 4 terrain_39 = 19, 1714, 288, 8 terrain_40 = 19, 1778, 288, 8 terrain_41 = 20, 1834, 302, 8 terrain_42 = 20, 1834, 286, 8 terrain_43 = 20, 1850, 302, 8 terrain_44 = 19, 1240, 288, 8 terrain_45 = 19, 1208, 288, 8 terrain_46 = 19, 1208, 0, 12 terrain_47 = 19, 1272, 0, 12 terrain_48 = 19, 1336, 0, 12 terrain_49 = 19, 1368, 0, 4 terrain_50 = 20, 1424, 8, 4 terrain_51 = 20, 1440, -8, 4 terrain_52 = 20, 1424, -8, 4 terrain_53 = 20, 1296, 286, 0 terrain_54 = 20, 1312, 302, 0 terrain_55 = 20, 1296, 302, 0 terrain_56 = 42, 1216, 0, 0 terrain_57 = 42, 1248, 0, 0 terrain_58 = 35, 1234, 32, 0 terrain_59 = 42, 1250, 160, 0 terrain_60 = 42, 1218, 160, 0 terrain_61 = 42, 1232, 192, 0 terrain_62 = 42, 1752, 288, 0 terrain_63 = 42, 1784, 288, 0 terrain_64 = 35, 1768, 160, 0 terrain_65 = 42, 1752, 128, 0 terrain_66 = 42, 1784, 128, 0 terrain_67 = 42, 1766, 96, 0 terrain_68 = 20, 1200, 286, 0 terrain_69 = 20, 1200, 302, 0 terrain_70 = 20, 1200, 8, 12 terrain_71 = 20, 1198, -6, 12 #Steel # id, xpos, ypos, width, height #Name name = It's all a matter of timing