# LVL extracted by Lemmini #LVL0096.LVL releaseRate = 50 numLemmings = 50 numToRescue = 5 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 10 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 940 style = pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1216, 8, 0, 0 object_1 = 0, 1184, 272, 0, 0 object_2 = 6, 1184, 256, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 0, 1056, 174, 4 terrain_1 = 0, 1184, 174, 4 terrain_2 = 0, 1056, 170, 6 terrain_3 = 0, 1184, 170, 6 terrain_4 = 0, 1100, 142, 4 terrain_5 = 0, 1228, 142, 4 terrain_6 = 0, 1100, 138, 6 terrain_7 = 0, 1228, 138, 6 terrain_8 = 0, 1020, 110, 4 terrain_9 = 0, 1020, 106, 6 terrain_10 = 0, 1240, 110, 4 terrain_11 = 0, 1368, 110, 4 terrain_12 = 0, 1240, 106, 6 terrain_13 = 0, 1368, 106, 6 terrain_14 = 0, 1078, 78, 4 terrain_15 = 0, 1176, 78, 4 terrain_16 = 0, 1078, 74, 6 terrain_17 = 0, 1176, 74, 6 terrain_18 = 0, 1224, 46, 4 terrain_19 = 0, 1352, 46, 4 terrain_20 = 0, 1450, 46, 4 terrain_21 = 0, 1224, 42, 6 terrain_22 = 0, 1352, 42, 6 terrain_23 = 0, 1476, 42, 6 terrain_24 = 0, 1222, 76, 0 terrain_25 = 0, 1350, 76, 0 terrain_26 = 0, 1450, 76, 0 terrain_27 = 0, 1222, 80, 2 terrain_28 = 0, 1348, 80, 2 terrain_29 = 0, 1460, 80, 2 terrain_30 = 0, 1176, 116, 0 terrain_31 = 0, 1078, 116, 0 terrain_32 = 0, 1078, 120, 2 terrain_33 = 0, 1190, 120, 2 terrain_34 = 0, 1240, 156, 0 terrain_35 = 0, 1368, 156, 0 terrain_36 = 0, 1240, 160, 2 terrain_37 = 0, 1368, 160, 2 terrain_38 = 0, 1020, 156, 0 terrain_39 = 0, 1020, 160, 2 terrain_40 = 0, 1100, 196, 0 terrain_41 = 0, 1220, 196, 0 terrain_42 = 0, 1100, 200, 2 terrain_43 = 0, 1224, 200, 2 terrain_44 = 0, 1182, 236, 0 terrain_45 = 0, 1054, 236, 0 terrain_46 = 0, 1054, 240, 2 terrain_47 = 0, 1182, 240, 2 terrain_48 = 0, 1246, 306, 0 terrain_49 = 0, 1336, 306, 0 terrain_50 = 0, 1150, 306, 0 terrain_51 = 23, 1124, 286, 0 terrain_52 = 5, 1440, 306, 0 terrain_53 = 4, 1532, 306, 0 terrain_54 = 0, 1548, 306, 0 terrain_55 = 1, 1616, 4, 0 terrain_56 = 1, 1616, 128, 0 terrain_57 = 1, 1616, 172, 0 terrain_58 = 35, 1596, 280, 0 terrain_59 = 0, 1650, 306, 0 terrain_60 = 25, 1778, 286, 0 terrain_61 = 37, 964, 122, 0 terrain_62 = 37, 964, 46, 0 terrain_63 = 37, 964, -26, 0 terrain_64 = 37, 964, 192, 0 terrain_65 = 37, 964, 252, 0 terrain_66 = 29, 948, -6, 0 terrain_67 = 8, 1310, -12, 0 terrain_68 = 9, 1520, -12, 0 terrain_69 = 9, 1158, -10, 0 terrain_70 = 8, 1024, -6, 0 terrain_71 = 44, 1062, 2, 0 terrain_72 = 44, 1094, 2, 0 terrain_73 = 44, 1348, 4, 0 terrain_74 = 44, 1410, 4, 0 terrain_75 = 44, 1456, 4, 0 terrain_76 = 38, 1390, -10, 0 terrain_77 = 36, 1086, -52, 0 terrain_78 = 0, 794, 174, 4 terrain_79 = 0, 794, 170, 6 terrain_80 = 0, 800, 142, 4 terrain_81 = 0, 800, 138, 6 terrain_82 = 0, 810, 110, 4 terrain_83 = 0, 810, 106, 6 terrain_84 = 0, 814, 78, 4 terrain_85 = 0, 814, 74, 6 terrain_86 = 0, 814, 46, 4 terrain_87 = 0, 814, 42, 6 terrain_88 = 0, 770, 186, 6 terrain_89 = 0, 772, 130, 6 terrain_90 = 0, 798, 90, 6 terrain_91 = 0, 826, 90, 6 terrain_92 = 0, 818, 160, 6 terrain_93 = 0, 816, 218, 6 #Steel # id, xpos, ypos, width, height #Name name = Tailor-made for blockers