# LVL - based on LVL0095.LVL (Only floaters can survive this) releaseRate = 50 numLemmings = 10 numToRescue = 9 timeLimit = 5 numClimbers = 0 numFloaters = 1 numBombers = 1 numBlockers = 0 numBuilders = 2 numBashers = 0 numMiners = 0 numDiggers = 1 xPos = 1024 style = pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1056, 16, 4, 0 object_1 = 0, 1536, 264, 4, 0 object_2 = 6, 1536, 248, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 26, 1056, 90, 0 terrain_1 = 26, 1148, 114, 0 terrain_2 = 26, 1240, 138, 0 terrain_3 = 1, 1076, 134, 0 terrain_4 = 1, 1076, 170, 0 terrain_5 = 1, 1168, 156, 0 terrain_6 = 1, 1168, 170, 0 terrain_7 = 1, 1260, 180, 8 terrain_8 = 7, 1482, 58, 0 terrain_9 = 1, 1580, -70, 0 terrain_10 = 3, 1508, 14, 0 terrain_11 = 31, 1000, 298, 0 terrain_12 = 31, 1084, 298, 0 terrain_13 = 32, 1152, 298, 0 terrain_14 = 31, 1248, 298, 0 terrain_15 = 31, 1332, 298, 0 terrain_16 = 32, 1400, 298, 0 terrain_17 = 32, 1480, 298, 0 terrain_18 = 31, 1576, 298, 0 terrain_19 = 33, 1660, 262, 0 terrain_20 = 32, 1626, 222, 0 terrain_21 = 21, 1648, 182, 0 terrain_22 = 34, 960, 256, 0 terrain_23 = 32, 932, 216, 0 terrain_24 = 31, 896, 176, 0 terrain_25 = 32, 928, 136, 0 terrain_26 = 22, 998, 176, 0 terrain_27 = 21, 1004, 256, 0 terrain_28 = 21, 1004, 260, 8 terrain_29 = 21, 1698, 262, 8 terrain_30 = 32, 1684, 300, 8 terrain_31 = 8, 1220, -4, 8 terrain_32 = 31, 1258, -6, 8 terrain_33 = 31, 1342, -4, 8 terrain_34 = 8, 1292, 34, 8 terrain_35 = 32, 1314, 34, 8 terrain_36 = 32, 1410, -4, 8 terrain_37 = 32, 1394, 34, 8 terrain_38 = 8, 1442, 74, 8 terrain_39 = 32, 1490, -2, 8 terrain_40 = 32, 1474, 36, 8 terrain_41 = 32, 1464, 74, 8 terrain_42 = 32, 1526, 38, 8 terrain_43 = 32, 1614, 0, 8 terrain_44 = 32, 1594, 40, 8 terrain_45 = 9, 1690, 40, 8 terrain_46 = 9, 1638, 80, 8 terrain_47 = 22, 1598, 76, 8 terrain_48 = 22, 1710, 0, 8 terrain_49 = 9, 1750, 0, 8 terrain_50 = 6, 1360, 66, 0 terrain_51 = 1, 1360, -62, 0 #Steel # id, xpos, ypos, width, height #Name name = It's Lemmingentry Watson