# LVL extracted by Lemmini #LVL0094.LVL releaseRate = 50 numLemmings = 50 numToRescue = 10 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 5 numBlockers = 5 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1152 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1216, 40, 4, 0 object_1 = 0, 1696, 152, 0, 0 object_2 = 6, 1696, 104, 0, 0 object_3 = 10, 1312, 40, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 2, 1104, 112, 0 terrain_1 = 2, 1154, 112, 0 terrain_2 = 2, 1104, 184, 0 terrain_3 = 2, 1154, 184, 0 terrain_4 = 2, 1204, 184, 0 terrain_5 = 2, 1254, 184, 0 terrain_6 = 2, 1304, 184, 0 terrain_7 = 2, 1354, 184, 0 terrain_8 = 2, 1404, 184, 0 terrain_9 = 2, 1454, 184, 0 terrain_10 = 2, 1504, 184, 0 terrain_11 = 2, 1554, 184, 0 terrain_12 = 2, 1604, 184, 0 terrain_13 = 2, 1654, 184, 0 terrain_14 = 2, 1704, 184, 0 terrain_15 = 2, 1754, 184, 0 terrain_16 = 2, 1804, 184, 0 terrain_17 = 2, 1454, 112, 0 terrain_18 = 1, 1454, 160, 2 terrain_19 = 24, 1192, 136, 0 terrain_20 = 24, 1270, 136, 0 terrain_21 = 24, 1348, 136, 0 terrain_22 = 24, 1376, 136, 8 terrain_23 = 10, 1104, 214, 8 terrain_24 = 10, 1214, 216, 8 terrain_25 = 10, 1296, 216, 8 terrain_26 = 10, 1416, 216, 8 terrain_27 = 10, 1494, 214, 8 terrain_28 = 10, 1582, 208, 8 terrain_29 = 10, 1676, 220, 8 terrain_30 = 1, 1504, 112, 8 terrain_31 = 1, 1504, 136, 8 terrain_32 = 4, 1488, 64, 8 terrain_33 = 4, 1488, 16, 8 terrain_34 = 4, 1488, -16, 8 terrain_35 = 4, 1138, 64, 8 terrain_36 = 4, 1138, 16, 8 terrain_37 = 4, 1138, -16, 8 terrain_38 = 1, 1804, 184, 2 terrain_39 = 1, 1754, 184, 2 terrain_40 = 1, 1704, 184, 2 terrain_41 = 1, 1654, 184, 2 terrain_42 = 23, 1640, 106, 0 terrain_43 = 16, 1094, -90, 0 terrain_44 = 16, 1158, -90, 0 terrain_45 = 17, 1236, -90, 0 terrain_46 = 16, 1296, -90, 0 terrain_47 = 10, 1340, -36, 4 terrain_48 = 10, 1492, -28, 4 terrain_49 = 10, 1500, -38, 12 terrain_50 = 10, 1502, -38, 12 terrain_51 = 10, 1508, -42, 12 terrain_52 = 16, 1628, -88, 12 terrain_53 = 16, 1686, -76, 12 terrain_54 = 17, 1728, -64, 12 terrain_55 = 18, 1758, -82, 12 terrain_56 = 16, 1748, -86, 4 terrain_57 = 16, 1798, -82, 12 terrain_58 = 6, 1628, 60, 12 terrain_59 = 5, 1622, 68, 4 terrain_60 = 4, 1634, 20, 0 terrain_61 = 4, 1634, 4, 8 terrain_62 = 12, 910, 286, 0 terrain_63 = 12, 904, 236, 0 terrain_64 = 12, 920, 186, 0 terrain_65 = 14, 870, 186, 0 terrain_66 = 14, 842, 214, 0 terrain_67 = 15, 852, 242, 0 terrain_68 = 12, 860, 292, 0 terrain_69 = 16, 810, 218, 8 terrain_70 = 16, 776, 260, 8 terrain_71 = 17, 752, 274, 8 terrain_72 = 12, 2112, 280, 8 terrain_73 = 12, 2116, 230, 8 terrain_74 = 14, 2096, 180, 8 terrain_75 = 13, 2146, 180, 8 terrain_76 = 13, 2116, 152, 8 terrain_77 = 14, 2166, 208, 8 terrain_78 = 13, 2178, 258, 8 terrain_79 = 12, 2162, 308, 8 terrain_80 = 16, 2136, 232, 8 terrain_81 = 18, 2168, 242, 8 terrain_82 = 18, 2130, 202, 8 terrain_83 = 17, 2176, 232, 8 terrain_84 = 16, 2118, 182, 8 terrain_85 = 9, 2118, 162, 8 terrain_86 = 9, 2136, 170, 8 terrain_87 = 9, 2122, 154, 8 terrain_88 = 9, 2116, 128, 8 terrain_89 = 9, 840, 208, 8 terrain_90 = 19, 1472, 56, 8 terrain_91 = 19, 1474, 56, 8 terrain_92 = 0, 1466, 44, 8 terrain_93 = 0, 1466, 82, 8 terrain_94 = 0, 1490, 44, 8 terrain_95 = 0, 1490, 82, 8 terrain_96 = 19, 1512, 56, 8 terrain_97 = 19, 1514, 56, 8 terrain_98 = 0, 1482, 44, 0 terrain_99 = 0, 1482, 82, 0 terrain_100 = 19, 1490, 56, 0 terrain_101 = 19, 1488, 56, 0 terrain_102 = 19, 1514, 56, 0 terrain_103 = 19, 1512, 56, 0 #Steel # id, xpos, ypos, width, height steel_0 = 2112, 232, 96, 88 steel_1 = 2096, 200, 56, 32 steel_2 = 2112, 152, 40, 48 steel_3 = 2152, 184, 24, 48 steel_4 = 920, 184, 56, 56 steel_5 = 872, 208, 48, 32 steel_6 = 840, 240, 48, 24 steel_7 = 848, 264, 32, 32 steel_8 = 856, 296, 48, 24 steel_9 = 904, 240, 56, 80 #Name name = A task for blockers and bombers