# LVL extracted by Lemmini #LVL0074.LVL releaseRate = 10 numLemmings = 50 numToRescue = 50 timeLimit = 1 numClimbers = 0 numFloaters = 1 numBombers = 5 numBlockers = 0 numBuilders = 0 numBashers = 5 numMiners = 0 numDiggers = 5 xPos = 808 style = marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1152, 88, 4, 0 object_1 = 0, 1632, 192, 4, 0 object_2 = 6, 1632, 176, 4, 0 object_3 = 9, 1056, 160, 4, 0 object_4 = 9, 1728, 192, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1636, 224, 0 terrain_1 = 39, 1572, 256, 0 terrain_2 = 39, 1572, 192, 0 terrain_3 = 39, 1508, 192, 0 terrain_4 = 39, 1508, 256, 0 terrain_5 = 39, 1444, 256, 0 terrain_6 = 39, 1444, 192, 0 terrain_7 = 39, 1380, 192, 0 terrain_8 = 39, 1380, 256, 0 terrain_9 = 39, 1316, 256, 0 terrain_10 = 39, 1316, 192, 0 terrain_11 = 39, 1252, 192, 0 terrain_12 = 39, 1252, 256, 0 terrain_13 = 53, 1156, 224, 0 terrain_14 = 39, 1252, 128, 0 terrain_15 = 39, 1316, 128, 0 terrain_16 = 39, 1380, 128, 0 terrain_17 = 39, 1444, 128, 0 terrain_18 = 39, 1508, 128, 0 terrain_19 = 39, 1572, 128, 0 terrain_20 = 53, 1156, 192, 0 terrain_21 = 26, 986, 260, 0 terrain_22 = 26, 958, 268, 0 terrain_23 = 26, 914, 272, 0 terrain_24 = 26, 958, 236, 8 terrain_25 = 26, 908, 252, 8 terrain_26 = 26, 934, 228, 8 terrain_27 = 26, 936, 266, 0 terrain_28 = 53, 940, 100, 8 terrain_29 = 26, 1010, 262, 8 terrain_30 = 26, 956, 204, 8 terrain_31 = 26, 928, 210, 8 terrain_32 = 26, 900, 240, 8 terrain_33 = 26, 870, 284, 8 terrain_34 = 25, 946, 68, 8 terrain_35 = 26, 1042, 254, 8 terrain_36 = 26, 1082, 278, 8 terrain_37 = 26, 1108, 260, 8 terrain_38 = 26, 1070, 240, 8 terrain_39 = 26, 1038, 222, 8 terrain_40 = 26, 1000, 224, 8 terrain_41 = 26, 1058, 230, 8 terrain_42 = 26, 1018, 210, 8 terrain_43 = 26, 976, 192, 8 terrain_44 = 26, 996, 190, 8 terrain_45 = 26, 972, 174, 8 terrain_46 = 26, 936, 190, 8 terrain_47 = 2, 1124, -38, 8 terrain_48 = 10, 1198, -38, 8 terrain_49 = 10, 1690, -38, 8 terrain_50 = 2, 1616, -38, 8 terrain_51 = 11, 1452, -8, 8 terrain_52 = 3, 1332, -8, 8 terrain_53 = 34, 1386, 8, 8 terrain_54 = 34, 1384, 16, 8 terrain_55 = 34, 1382, 24, 8 terrain_56 = 34, 1382, 32, 8 terrain_57 = 34, 1382, 40, 8 terrain_58 = 36, 1494, 8, 8 terrain_59 = 36, 1574, 8, 8 terrain_60 = 36, 1282, 10, 8 terrain_61 = 36, 1208, 10, 8 terrain_62 = 23, 1444, 288, 0 terrain_63 = 23, 1252, 288, 0 terrain_64 = 23, 1348, 256, 0 terrain_65 = 4, 1396, 288, 0 terrain_66 = 3, 1562, 128, 0 terrain_67 = 11, 1252, 128, 0 terrain_68 = 53, 1804, -24, 0 terrain_69 = 53, 1804, 186, 0 terrain_70 = 3, 1768, -14, 8 terrain_71 = 34, 1714, 8, 8 terrain_72 = 34, 1718, 18, 8 terrain_73 = 49, 1798, 154, 8 terrain_74 = 49, 1814, 152, 8 terrain_75 = 49, 1826, 152, 8 terrain_76 = 49, 1840, 152, 8 terrain_77 = 49, 1856, 152, 8 terrain_78 = 49, 1868, 152, 8 terrain_79 = 49, 1880, 154, 8 terrain_80 = 53, 1060, 192, 8 terrain_81 = 53, 1732, 224, 0 #Steel # id, xpos, ypos, width, height #Name name = Just a Minute...