# LVL extracted by Lemmini #LVL0072.LVL releaseRate = 70 numLemmings = 80 numToRescue = 75 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 10 numBlockers = 10 numBuilders = 30 numBashers = 0 numMiners = 0 numDiggers = 21 xPos = 744 style = marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 5, 1344, 200, 0, 0 object_1 = 5, 1472, 200, 0, 0 object_2 = 5, 1600, 200, 0, 0 object_3 = 5, 1728, 200, 4, 0 object_4 = 5, 1216, 200, 4, 0 object_5 = 0, 1984, 256, 4, 0 object_6 = 6, 1984, 240, 4, 0 object_7 = 1, 960, 192, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 5, 1342, 250, 0 terrain_1 = 5, 1390, 250, 0 terrain_2 = 5, 1438, 250, 0 terrain_3 = 5, 1486, 250, 0 terrain_4 = 5, 1534, 250, 0 terrain_5 = 5, 1582, 250, 0 terrain_6 = 5, 1630, 250, 0 terrain_7 = 5, 1678, 250, 0 terrain_8 = 57, 1726, 244, 0 terrain_9 = 57, 1754, 238, 0 terrain_10 = 57, 1782, 228, 0 terrain_11 = 57, 1810, 214, 0 terrain_12 = 57, 1838, 202, 0 terrain_13 = 57, 1314, 244, 0 terrain_14 = 57, 1286, 238, 0 terrain_15 = 57, 1258, 230, 0 terrain_16 = 57, 1230, 218, 0 terrain_17 = 57, 1202, 202, 0 terrain_18 = 21, 1506, 298, 0 terrain_19 = 21, 1666, 298, 0 terrain_20 = 21, 1826, 298, 0 terrain_21 = 21, 1986, 298, 0 terrain_22 = 21, 1346, 298, 0 terrain_23 = 21, 1186, 298, 0 terrain_24 = 21, 1026, 298, 0 terrain_25 = 21, 968, 298, 0 terrain_26 = 21, 922, 298, 0 terrain_27 = 42, 890, 282, 0 terrain_28 = 42, 858, 298, 0 terrain_29 = 42, 826, 314, 0 terrain_30 = 42, 890, 306, 0 terrain_31 = 44, 2114, 282, 0 terrain_32 = 44, 2146, 298, 0 terrain_33 = 44, 2178, 314, 0 terrain_34 = 44, 2114, 306, 0 terrain_35 = 13, 922, 298, 0 terrain_36 = 13, 2130, 298, 0 terrain_37 = 45, 1628, 196, 0 terrain_38 = 45, 1398, 204, 0 terrain_39 = 46, 1484, 206, 0 terrain_40 = 46, 1700, 200, 0 terrain_41 = 46, 1344, 202, 0 terrain_42 = 4, 1988, 288, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1200, 200, 32, 48 steel_1 = 1232, 216, 32, 48 steel_2 = 1256, 232, 32, 48 steel_3 = 1288, 240, 32, 48 steel_4 = 1312, 248, 128, 48 steel_5 = 1440, 248, 128, 48 steel_6 = 1568, 248, 128, 48 steel_7 = 1696, 248, 64, 48 steel_8 = 1752, 240, 32, 48 steel_9 = 1784, 224, 32, 48 steel_10 = 1808, 216, 32, 48 steel_11 = 1832, 200, 32, 48 #Name name = Pea Soup