# LVL extracted by Lemmini #LVL0060.LVL releaseRate = 99 numLemmings = 50 numToRescue = 40 timeLimit = 1 numClimbers = 0 numFloaters = 0 numBombers = 10 numBlockers = 0 numBuilders = 0 numBashers = 20 numMiners = 0 numDiggers = 0 xPos = 904 style = crystal # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1888, 280, 0, 0 object_1 = 8, 1888, 264, 0, 0 object_2 = 1, 1184, 200, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 14, 1334, 262, 0 terrain_1 = 14, 1396, 262, 0 terrain_2 = 14, 1334, 200, 0 terrain_3 = 14, 1396, 200, 0 terrain_4 = 14, 1458, 202, 0 terrain_5 = 14, 1518, 202, 0 terrain_6 = 14, 1580, 202, 0 terrain_7 = 14, 1458, 262, 0 terrain_8 = 14, 1520, 264, 0 terrain_9 = 14, 1582, 264, 0 terrain_10 = 15, 1438, 140, 0 terrain_11 = 14, 1498, 140, 0 terrain_12 = 14, 1376, 140, 0 terrain_13 = 14, 1436, 78, 0 terrain_14 = 14, 1560, 140, 0 terrain_15 = 15, 1498, 78, 0 terrain_16 = 14, 1560, 78, 0 terrain_17 = 15, 1376, 78, 0 terrain_18 = 14, 1316, 78, 0 terrain_19 = 18, 1622, 58, 0 terrain_20 = 14, 1642, 182, 0 terrain_21 = 14, 1704, 182, 0 terrain_22 = 15, 1644, 244, 0 terrain_23 = 15, 1706, 244, 0 terrain_24 = 15, 1644, 304, 0 terrain_25 = 15, 1706, 306, 0 terrain_26 = 15, 1746, 120, 0 terrain_27 = 15, 1746, 58, 0 terrain_28 = 14, 1766, 182, 0 terrain_29 = 27, 1210, 282, 0 terrain_30 = 27, 1092, 282, 0 terrain_31 = 28, 1040, 200, 0 terrain_32 = 29, 1314, 136, 0 terrain_33 = 30, 1252, 78, 0 terrain_34 = 30, 1396, 14, 0 terrain_35 = 36, 1802, 48, 0 terrain_36 = 0, 1808, 14, 0 terrain_37 = 0, 2060, 4, 0 terrain_38 = 0, 2084, -20, 0 terrain_39 = 1, 2050, 78, 0 terrain_40 = 1, 2096, 124, 0 terrain_41 = 0, 2070, 162, 0 terrain_42 = 2, 1806, 162, 0 terrain_43 = 2, 1806, 142, 0 terrain_44 = 2, 1806, 120, 0 terrain_45 = 2, 1806, 98, 0 terrain_46 = 2, 1768, 244, 0 terrain_47 = 2, 1768, 264, 0 terrain_48 = 2, 1768, 284, 0 terrain_49 = 2, 1748, 304, 0 terrain_50 = 2, 1768, 304, 0 terrain_51 = 4, 1880, 310, 0 terrain_52 = 4, 1944, 310, 0 terrain_53 = 4, 1818, 310, 0 terrain_54 = 6, 1808, 112, 0 terrain_55 = 6, 1806, 92, 0 terrain_56 = 6, 1806, 136, 0 terrain_57 = 6, 1804, 158, 0 terrain_58 = 5, 1780, 50, 0 terrain_59 = 13, 1786, -2, 0 terrain_60 = 35, 1786, -20, 0 #Steel # id, xpos, ypos, width, height #Name name = The Crossroads