# LVL extracted by Lemmini #LVL0056.LVL releaseRate = 30 numLemmings = 80 numToRescue = 72 timeLimit = 6 numClimbers = 10 numFloaters = 5 numBombers = 10 numBlockers = 10 numBuilders = 30 numBashers = 0 numMiners = 0 numDiggers = 0 xPos = 1320 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1152, 72, 4, 0 object_1 = 6, 1152, 24, 4, 0 object_2 = 8, 1280, 104, 0, 0 object_3 = 1, 1728, 112, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 28, 768, 168, 0 terrain_1 = 28, 928, 168, 0 terrain_2 = 28, 776, 16, 0 terrain_3 = 28, 936, 16, 0 terrain_4 = 28, 778, -22, 0 terrain_5 = 28, 898, -20, 0 terrain_6 = 26, 1060, -24, 0 terrain_7 = 28, 1080, 282, 0 terrain_8 = 28, 1238, 280, 0 terrain_9 = 28, 1398, 280, 0 terrain_10 = 27, 1086, 282, 0 terrain_11 = 27, 1246, 280, 0 terrain_12 = 27, 1404, 278, 0 terrain_13 = 63, 1080, 122, 0 terrain_14 = 63, 1088, -28, 0 terrain_15 = 0, 1110, 124, 0 terrain_16 = 0, 1160, 124, 0 terrain_17 = 0, 1210, 124, 0 terrain_18 = 5, 1156, 126, 0 terrain_19 = 5, 1156, 144, 4 terrain_20 = 4, 1168, 156, 8 terrain_21 = 4, 1168, 204, 8 terrain_22 = 4, 1168, 252, 8 terrain_23 = 5, 1156, 270, 4 terrain_24 = 5, 1156, 250, 0 terrain_25 = 11, 1298, 204, 0 terrain_26 = 11, 1394, 204, 0 terrain_27 = 10, 1306, 186, 8 terrain_28 = 11, 1322, 186, 2 terrain_29 = 11, 1378, 186, 2 terrain_30 = 13, 1382, 126, 0 terrain_31 = 13, 1382, 76, 0 terrain_32 = 13, 1382, 26, 0 terrain_33 = 13, 1382, -24, 0 terrain_34 = 12, 1412, 126, 0 terrain_35 = 14, 1412, 76, 0 terrain_36 = 14, 1412, 48, 0 terrain_37 = 15, 1412, 20, 0 terrain_38 = 15, 1412, -8, 0 terrain_39 = 15, 1434, 20, 0 terrain_40 = 15, 1434, -8, 0 terrain_41 = 15, 1422, 8, 0 terrain_42 = 14, 1412, -36, 0 terrain_43 = 14, 1396, 86, 0 terrain_44 = 13, 1392, 50, 0 terrain_45 = 13, 1392, -14, 0 terrain_46 = 15, 1252, 102, 0 terrain_47 = 13, 1082, 236, 8 terrain_48 = 13, 1082, 178, 8 terrain_49 = 13, 1082, 140, 8 terrain_50 = 13, 1090, 66, 8 terrain_51 = 13, 1090, 32, 8 terrain_52 = 13, 1090, -8, 8 terrain_53 = 15, 1156, 112, 8 terrain_54 = 15, 1156, 118, 8 terrain_55 = 15, 1182, 118, 8 terrain_56 = 15, 1182, 104, 8 terrain_57 = 15, 1186, 112, 8 terrain_58 = 15, 1174, 142, 8 terrain_59 = 15, 1174, 162, 8 terrain_60 = 15, 1174, 196, 8 terrain_61 = 15, 1174, 216, 8 terrain_62 = 15, 1168, 200, 8 terrain_63 = 15, 1168, 214, 8 terrain_64 = 15, 1168, 184, 8 terrain_65 = 15, 1168, 166, 8 terrain_66 = 15, 1168, 146, 8 terrain_67 = 11, 1672, 200, 8 terrain_68 = 11, 1768, 200, 8 terrain_69 = 10, 1682, 184, 8 terrain_70 = 11, 1728, 182, 2 terrain_71 = 11, 1712, 182, 2 terrain_72 = 18, 1834, 176, 0 terrain_73 = 18, 1874, 252, 0 terrain_74 = 18, 1820, 106, 0 terrain_75 = 18, 1802, 6, 0 terrain_76 = 18, 1736, -42, 0 terrain_77 = 10, 1590, -28, 0 terrain_78 = 10, 1462, -28, 8 terrain_79 = 16, 1860, 50, 0 terrain_80 = 16, 1908, 126, 0 terrain_81 = 16, 1918, 188, 0 terrain_82 = 16, 1956, 236, 0 terrain_83 = 16, 1830, -34, 0 terrain_84 = 16, 1890, 168, 0 terrain_85 = 23, 1984, 96, 8 terrain_86 = 23, 2034, 190, 8 terrain_87 = 23, 1944, 4, 8 terrain_88 = 24, 1900, 30, 8 terrain_89 = 24, 1944, 112, 8 terrain_90 = 24, 1936, 72, 8 terrain_91 = 24, 1968, 158, 8 terrain_92 = 24, 1982, 206, 8 terrain_93 = 24, 2000, 256, 8 terrain_94 = 24, 2020, 298, 8 terrain_95 = 23, 1984, 66, 8 terrain_96 = 10, 1804, 192, 8 terrain_97 = 10, 1808, 200, 8 terrain_98 = 3, 1604, 294, 0 terrain_99 = 3, 1668, 294, 0 terrain_100 = 3, 1732, 294, 0 terrain_101 = 3, 1794, 294, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1384, 0, 80, 128 steel_1 = 1384, 128, 80, 48 steel_2 = 1248, 120, 48, 32 #Name name = The Boiler Room