# LVL extracted by Lemmini #LVL0052.LVL releaseRate = 80 numLemmings = 80 numToRescue = 79 timeLimit = 5 numClimbers = 10 numFloaters = 10 numBombers = 10 numBlockers = 10 numBuilders = 12 numBashers = 10 numMiners = 10 numDiggers = 10 xPos = 1248 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1280, 200, 4, 0 object_1 = 1, 1760, 200, 4, 0 object_2 = 0, 1536, 136, 4, 0 object_3 = 6, 1536, 88, 4, 0 object_4 = 1, 1536, 0, 4, 0 object_5 = 7, 1792, 48, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 1, 1248, 296, 0 terrain_1 = 1, 1298, 296, 0 terrain_2 = 1, 1348, 296, 0 terrain_3 = 1, 1850, 296, 0 terrain_4 = 1, 1800, 296, 0 terrain_5 = 1, 1750, 296, 0 terrain_6 = 11, 1530, 192, 8 terrain_7 = 9, 1482, 158, 0 terrain_8 = 10, 1480, 174, 0 terrain_9 = 9, 1474, 162, 0 terrain_10 = 6, 1622, 166, 0 terrain_11 = 17, 1574, 112, 0 terrain_12 = 17, 1572, 70, 0 terrain_13 = 18, 1458, 98, 0 terrain_14 = 18, 1462, 70, 0 terrain_15 = 16, 1512, 70, 0 terrain_16 = 16, 1548, 70, 0 terrain_17 = 17, 1526, 90, 2 terrain_18 = 0, 1572, 192, 8 terrain_19 = 12, 1750, 272, 0 terrain_20 = 12, 1366, 270, 0 terrain_21 = 4, 1248, 248, 0 terrain_22 = 4, 1248, 200, 0 terrain_23 = 4, 1248, 152, 0 terrain_24 = 4, 1248, 104, 0 terrain_25 = 4, 1248, 56, 0 terrain_26 = 5, 1236, 32, 0 terrain_27 = 4, 1866, 248, 0 terrain_28 = 4, 1866, 200, 0 terrain_29 = 4, 1866, 152, 0 terrain_30 = 4, 1866, 104, 0 terrain_31 = 4, 1866, 56, 0 terrain_32 = 5, 1856, 32, 0 terrain_33 = 10, 1230, -36, 0 terrain_34 = 10, 1366, -40, 0 terrain_35 = 10, 1514, -40, 0 terrain_36 = 10, 1662, -42, 0 terrain_37 = 10, 1774, -38, 0 terrain_38 = 9, 1622, 166, 8 terrain_39 = 3, 1796, 82, 12 terrain_40 = 20, 1840, 96, 12 terrain_41 = 1, 1534, 0, 2 terrain_42 = 1, 1578, 0, 2 terrain_43 = 4, 1566, 144, 2 terrain_44 = 3, 1796, 76, 12 terrain_45 = 3, 1794, 72, 12 #Steel # id, xpos, ypos, width, height steel_0 = 1368, 272, 48, 48 steel_1 = 1752, 272, 48, 48 #Name name = Triple Trouble