# LVL extracted by Lemmini #LVL0045.LVL releaseRate = 70 numLemmings = 20 numToRescue = 20 timeLimit = 2 numClimbers = 3 numFloaters = 3 numBombers = 3 numBlockers = 3 numBuilders = 4 numBashers = 3 numMiners = 3 numDiggers = 3 xPos = 1216 style = fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1600, 168, 4, 0 object_1 = 10, 1632, 184, 0, 0 object_2 = 8, 1504, 184, 0, 0 object_3 = 6, 1600, 120, 4, 0 object_4 = 1, 1248, 144, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 18, 1584, 218, 8 terrain_1 = 12, 1454, 192, 0 terrain_2 = 12, 1454, 242, 0 terrain_3 = 12, 1454, 292, 0 terrain_4 = 12, 1792, 192, 0 terrain_5 = 12, 1792, 242, 0 terrain_6 = 12, 1792, 292, 0 terrain_7 = 18, 1534, 258, 8 terrain_8 = 17, 1484, 252, 8 terrain_9 = 17, 1668, 258, 8 terrain_10 = 17, 1716, 256, 8 terrain_11 = 1, 1624, 254, 0 terrain_12 = 1, 1624, 278, 0 terrain_13 = 1, 1622, 302, 0 terrain_14 = 2, 1404, 248, 0 terrain_15 = 2, 1354, 248, 0 terrain_16 = 1, 1304, 248, 0 terrain_17 = 1, 1254, 248, 0 terrain_18 = 1, 1204, 248, 0 terrain_19 = 0, 1304, 272, 0 terrain_20 = 5, 1202, 272, 4 terrain_21 = 5, 1202, 224, 0 terrain_22 = 4, 1214, 186, 8 terrain_23 = 4, 1214, 282, 8 terrain_24 = 4, 1214, 138, 0 terrain_25 = 4, 1214, 90, 0 terrain_26 = 4, 1214, 42, 0 terrain_27 = 4, 1214, -6, 0 terrain_28 = 61, 1864, -30, 0 terrain_29 = 60, 1880, 36, 0 terrain_30 = 61, 1864, 98, 8 terrain_31 = 60, 1880, 164, 0 terrain_32 = 61, 1864, 226, 8 terrain_33 = 60, 1882, 296, 0 terrain_34 = 11, 1502, 248, 0 terrain_35 = 11, 1696, 248, 0 terrain_36 = 11, 1598, 248, 0 terrain_37 = 2, 1404, 188, 0 terrain_38 = 2, 1354, 188, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1456, 192, 48, 128 steel_1 = 1792, 192, 48, 128 #Name name = Feel the heat!